RS-7858Modded server
sang save
Offline 220.81.49.75:28015 checked 22h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 35% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 9 Oct, 05:45 UTC5d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
How many players are usually on sang save?
Currently, sang save is offline; the last sighting was 22 hours ago. Over seven days it averaged 1, and the highest point was 3. At 12:00 UTC it was busiest in the last 48 hours, averaging 1 players.
Where does sang save sit in the rankings?
The last seven days of player hours place sang save at #7,858, in the top 35% of ranked servers.
Server tags and lists
Where does sang save show up in Top Rust Servers lists and filters?
These Top Rust Servers lists include sang save: Top modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What is the meaning of the tags on sang save?
The game's server browser reads the tags that sang save publishes: gmvanilla (Game mode): Vanilla survival mode; mp50 (Max players): There are 50 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs167781 (Build): The game build is 167781; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): The region code is left blank; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): This server is marked Modded, meaning plugins or settings alter the game. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Map and rules
Which map is running on sang save?
sang save runs a procedural map of size 3,500 with seed 352165132, generated by the game. Viewing it on RustMaps is possible from this page: the same size and seed give the same map.
What settings and rules does sang save use?
The name sang save does not state a gather rate. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid in the standard game. Player versus player combat and raiding are enabled. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are in use. VAC, Valve's anti-cheat, is enabled.
About the server
What is the Rust version on sang save?
On Windows, sang save operates Rust network protocol 2634 and build 167781. Joining requires matching protocols, and Steam updates your game automatically.
How well does sang save perform?
Its average server fps over the last 48 hours was 176, with a low of 154. At its peak, it held 65,557 entities: everything from buildings to deployables and more. Its memory use reached 1,925 MB at most. A climbing entity count and low fps are the source of the lag players feel.
What is the location of sang save?
No region is published by sang save. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. You reach it at 220.81.49.75:28015.
What is the uptime of sang save?
sang save is offline now; the last time it was seen was 22 hours ago. Going by its reported uptime, it restarted about 3 hours ago. It spent 7 of the last 96 hours online across 4 days, giving 7% uptime. The first time Top Rust Servers saw it was on 9 October 2026.
Wipe schedule
What happens on wipe day on sang save?
The average busiest count over recent wipes is 2 players. The latest wipe saw its highest player count 2 hours in.
How often does sang save wipe?
Too few wipes are recorded for sang save to establish a rhythm. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. The present world has been live since 5 days 8 hours ago.
Joining the server
How can I connect to sang save?
Use the console: open Rust, press F1, and type client.connect 220.81.49.75:28015. Or simply click Launch Rust here; it opens the game through Steam and connects you.