RS-15947Modded server
DodoLink Rust
Online 23.175.41.6:28015 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
What is the typical player count on DodoLink Rust?
On 60 slots, DodoLink Rust has 0 players at this moment. The average over the last seven days comes to 0 players.
How is DodoLink Rust ranked?
Ranked #15,947 on seven-day player hours, DodoLink Rust is in the top 72% of all ranked servers.
Tags, lists, and filters
Where does DodoLink Rust appear among the Top Rust Servers lists and filters?
On these Top Rust Servers lists you will find DodoLink Rust: Top modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on DodoLink Rust?
gmrust (Game mode): Standard survival, as in Rust; mp60 (Max players): Player slots: 60; ts8 (Group limit): The team limit is 8, which is the game default; v2631 (Protocol): To join, your game must be on protocol 2631; cs158240 (Build): The game build is 158240; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): No region code is assigned; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): It appears in Modded, as plugins or settings modify the game are the tags DodoLink Rust publishes, and the game's server browser reads them. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Map and rules
What is the map on DodoLink Rust?
DodoLink Rust runs a procedural map of size 3,500 with seed 848213, generated by the game. The map can be seen on RustMaps from this page, as identical size and seed yield the same map.
What settings and rules does DodoLink Rust use?
You will not find a gather rate in the name DodoLink Rust. The group limit is the game's default of 8 players. It runs survival, standard survival: gathering, building and raiding. You can fight and raid other players. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are in use. VAC anti-cheat is active.
About the server
What is the Rust version on DodoLink Rust?
Rust network protocol 2631 and build 158240 is what DodoLink Rust runs, on Linux. Joining requires matching protocols, and Steam updates your game automatically.
Is DodoLink Rust lag-free?
The last 48 hours saw it average 102 server fps, never going under 86. Its entity count reached 70,128, including buildings, deployables and all other objects. Memory usage peaked at 4,143 MB. A climbing entity count and low fps are the source of the lag players feel.
What is the server location for DodoLink Rust?
There is no region published by DodoLink Rust. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. You reach it at 23.175.41.6:28015.
How reliable is DodoLink Rust?
The server DodoLink Rust is currently online. The uptime it gives suggests a restart around 11 days 2 hours ago. It spent 168 of the last 168 hours online across 7 days, giving 100% uptime. Its first appearance in Top Rust Servers was on 13 September 2026.
Wipe cycle
How often does DodoLink Rust wipe?
Not enough wipe data exists yet to identify the rhythm of DodoLink Rust. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The present world has been live since 72 days 4 hours ago.
How to join
How can I connect to DodoLink Rust?
Use the console: open Rust, press F1, and type client.connect 23.175.41.6:28015. Or simply click Launch Rust here; it opens the game through Steam and connects you.