RS-11460Modded server
Server Has Moved!
Online 23.27.211.226:28018 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 52% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in, with 1 in the queue.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 01:32 UTC6d ago | – | – | running | 0 |
| Wed 7 Oct, 04:47 UTC7d ago | – | – | – | 0 |
| Tue 6 Oct, 01:05 UTC8d ago | – | – | – | 0 |
| Mon 5 Oct, 18:42 UTC8d ago | – | – | – | 0 |
| Sat 3 Oct, 10:20 UTC11d ago | – | – | – | 0 |
| Thu 1 Oct, 08:13 UTC13d ago | – | – | – | 1 |
| Thu 1 Oct, 02:12 UTC13d ago | – | – | – | 0 |
| Wed 30 Sep, 08:48 UTC14d ago | – | – | – | 0 |
| Mon 28 Sep, 09:45 UTC16d ago | 1+1 queue | – | 2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
What is the typical player count on Server Has Moved!?
The current player count on Server Has Moved! is 0. A seven-day average of 0 players was reached, peaking at 2. The busiest point in the last 48 hours was 07:00 UTC, when it averaged 1 players.
What is the ranking of Server Has Moved!?
On player hours across seven days, Server Has Moved! is #11,460, inside the top 52% of all ranked servers.
Tags, lists, and filters
Where does Server Has Moved! show up in Top Rust Servers lists and filters?
These Top Rust Servers lists include Server Has Moved!: Top modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What is the meaning of the tags on Server Has Moved!?
gmrust (Game mode): Survival follows the standard Rust ruleset; mp0 (Max players): It has 0 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): Protocol 2634 is required to join; your game must be on the same version; cs167781 (Build): Game build: 167781; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): The region code is left blank; ^z (Modded): It appears in Modded, as plugins or settings modify the game; ^y (Carbon): Plugin framework: Carbon are the tags Server Has Moved! publishes, and the game's server browser reads them. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Map and rules
What map is used on Server Has Moved!?
A procedural map of size 4,000 with seed 2098159377, created by the game, is in use on Server Has Moved!. Viewing it on RustMaps is possible from this page: the same size and seed give the same map. You will see the map name as Custom Map.
What does Server Has Moved! run for rules and settings?
No gather rate is given in the name Server Has Moved!. Up to 8 players per group, as the game defaults. survival is the game mode, standard survival: gathering, building and raiding. Player versus player combat and raiding are enabled. It is a Modded server, meaning plugins or settings modify the game. Carbon plugins are in use. VAC, Valve's anti-cheat, is enabled.
Server info
What is the Rust version on Server Has Moved!?
Server Has Moved! uses Rust network protocol 2634 and build 167781 with Linux as its system. Your game needs the same protocol to connect; Steam takes care of updating it.
Is Server Has Moved! lag-free?
The last 48 hours saw it average 30 server fps, never going under 30. The maximum entities it carried was 8,341, covering buildings, deployables and the rest. At its highest, it consumed 3,360 MB of memory. Players feel lag when fps drops and entities increase.
What is the location of Server Has Moved!?
There is no region published by Server Has Moved!. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. You reach it at 23.27.211.226:28018.
What is the uptime of Server Has Moved!?
The server Server Has Moved! is currently online. The uptime it gives suggests a restart around 6 hours ago. It spent 168 of the last 168 hours online across 7 days, giving 100% uptime. The first time Top Rust Servers saw it was on 13 September 2026.
Wipe schedule
What can you expect on wipe day on Server Has Moved!?
Across recent wipes, the busiest times averaged 1 players. The latest wipe peaked 0 hours in, with 1 players queued beyond the crowd. The crowd kept above half its peak until the next wipe in 50% of recent wipes. In the cases where it did not hold, the crowd dropped below half by day 1.
On what schedule does Server Has Moved! wipe?
No next wipe can be predicted for Server Has Moved!, because its wipes happen at irregular times. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. The world it is running now dates from 11 days 6 hours ago.
Connection
What is the process to join Server Has Moved!?
Use the console: open Rust, press F1, and type client.connect 23.27.211.226:28018. Or simply click Launch Rust here; it opens the game through Steam and connects you. You can find its website at https://discord.com/invite/koalakopters.
