Top Rust ServersObservatory · live
Live Servers11,724 Players84,879 Populated4,166 Fresh wipes · 3h173 Scanevery 5 min

RS-11701Community server

:thinking:

Offline 24.134.191.89:28015 checked 1d ago

Connect
Players now
1/ 1
100% full
7-day average
0
peak 1
Rank
#11,701
top 53%
Last wipe
1d ago
no schedule published
Next wipe
–
no rhythm it keeps
Light curve

Players

AveragePeakWipe
00.250.50.75120:0021:0022:0023:00Wiped Mon 12 Oct, 20:48 UTCWIPE

Hourly average and peak, UTC.

Systems telemetry

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep3 Oct6 Oct8 Oct11 Oct14 Oct

Top 53% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Thu 8 OctThu 1 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 20:48 UTC1d ago – – running 0
Thu 8 Oct, 13:40 UTC6d ago 1 – 4.3 days 0
Thu 1 Oct, 22:40 UTC FW12d ago 0 – 6.6 days 0
Thu 1 Oct, 06:41 UTC13d ago 0 – 0.7 days 0
Wed 30 Sep, 22:26 UTC13d ago 0 – 0.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Population

How populated is :thinking:?

:thinking: is offline at this moment; the last signal was 42 hours ago. Its seven-day average is 0 players, with a peak of 1. The busiest point in the last 48 hours was 23:00 UTC, when it averaged 1 players.

Where does :thinking: sit in the rankings?

On player hours across seven days, :thinking: is #11,701, inside the top 53% of all ranked servers.

Server tags and lists

Where does :thinking: show up in Top Rust Servers lists and filters?

These Top Rust Servers lists include :thinking:: Best Rust community servers. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

How should you read the tags on :thinking:?

The game's server browser reads the tags that :thinking: publishes: gmrust (Game mode): Standard survival, as in Rust; mp1 (Max players): There are 1 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): Protocol 2634 is required to join; your game must be on the same version; cs167295 (Build): Game build: 167295; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): Region code not set. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.

Map and rules

Which map is running on :thinking:?

A procedural map, created by the game, is in use on :thinking:.

What does :thinking: run for rules and settings?

The name :thinking: does not state a gather rate. Up to 8 players per group, as the game defaults. You play survival, the normal mode where you gather, build and raid. Combat and raiding between players are allowed. The server browser shows it under Community. The server runs with VAC on.

Server info

What Rust version is :thinking: on?

:thinking: uses Rust network protocol 2634 and build 167295 with Windows as its system. Joining requires matching protocols, and Steam updates your game automatically.

What is the location of :thinking:?

A region is not published by :thinking:. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. You reach it at 24.134.191.89:28015.

Is :thinking: currently online?

Currently offline is :thinking:, last seen 42 hours ago. Across the last 7 full days, it was online for 11 of 168 hours, or 7%. It was first observed by Top Rust Servers on 30 September 2026.

Wipe cycle

What can you expect on wipe day on :thinking:?

Recent wipes saw an average peak of 0 players at their busiest. The latest wipe saw its highest player count 0 hours in.

When does :thinking: wipe?

There is no way to predict the next wipe on :thinking:, as its wipes occur at irregular intervals. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. Its world was last replaced 45 hours ago.

Connection

What are the steps to join :thinking:?

To connect, start Rust, hit F1, and enter client.connect 24.134.191.89:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.

Spectrum

Server tags

What each one means.

Published as mp1,ptrak,$r?,v2634,gmrust,cs167295,ts8

Game

gmrust
Game mode Standard survival, as in Rust.
mp1
Max players There are 1 slots.
ts8
Group limit 8 per team is the default limit.
v2634
Protocol Protocol 2634 is required to join; your game must be on the same version.
cs167295
Build Game build: 167295.
ptrak
Networking This uses RakNet, Rust's default network layer.
$r?
Region code Region code not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.