RS-5435Modded server
FaceFirst Events|SkillTree|NPCRaids
Online 24.156.98.17:28015 checked 7m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 24% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 47 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 00:54 UTC12d ago | 2 | – | running | 0 |
| Fri 18 Sep, 06:07 UTC26d ago | 2 | halved by day 12 | 13.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
How many players are usually on FaceFirst Events|SkillTree|NPCRaids?
FaceFirst Events|SkillTree|NPCRaids is showing 0 players on 100 slots right now. A seven-day average of 0 players was reached, peaking at 2. The busiest point in the last 48 hours was 20:00 UTC, when it averaged 2 players.
What is the ranking of FaceFirst Events|SkillTree|NPCRaids?
Ranked #5,435 on seven-day player hours, FaceFirst Events|SkillTree|NPCRaids is in the top 24% of all ranked servers.
Tags, lists, and filters
On Top Rust Servers, which lists and filters carry FaceFirst Events|SkillTree|NPCRaids?
On these Top Rust Servers lists you will find FaceFirst Events|SkillTree|NPCRaids: Top modded Rust servers and Top Rust PvE servers. These are the filters that bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on FaceFirst Events|SkillTree|NPCRaids?
The game's server browser reads the tags that FaceFirst Events|SkillTree|NPCRaids publishes: gmrust (Game mode): Standard survival, as in Rust; mp100 (Max players): There are 100 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): To join, your game must be on protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region code is left blank; ^p (PvE): No player combat here; the world itself is the threat; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Rules, settings, and map
What map is used on FaceFirst Events|SkillTree|NPCRaids?
The map on FaceFirst Events|SkillTree|NPCRaids is procedural, size 4,250, seed 2034431724, and generated by the game. You can look at the map on RustMaps from this page, because size and seed determine the map.
Which settings and rules apply on FaceFirst Events|SkillTree|NPCRaids?
You will not find a gather rate in the name FaceFirst Events|SkillTree|NPCRaids. Groups use the default maximum of 8 players. pve is the game mode, no player versus player combat. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are loaded. VAC anti-cheat is active.
About the server
What Rust version is FaceFirst Events|SkillTree|NPCRaids on?
Rust network protocol 2634 and build 167781 is what FaceFirst Events|SkillTree|NPCRaids runs, on Windows. Joining requires matching protocols, and Steam updates your game automatically.
What is the performance like on FaceFirst Events|SkillTree|NPCRaids?
Over the last two days, it ran at an average of 105 server fps, minimum 6. Its entity count reached 117,367, including buildings, deployables and all other objects. Its memory use reached 4,740 MB at most. Players feel lag when fps drops and entities increase.
Where can FaceFirst Events|SkillTree|NPCRaids be found?
No region is published by FaceFirst Events|SkillTree|NPCRaids. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. 24.156.98.17:28015 is its address.
Is FaceFirst Events|SkillTree|NPCRaids currently online?
FaceFirst Events|SkillTree|NPCRaids is online at the moment. Based on the uptime it reports, the last restart was roughly 21 hours ago. It spent 167 of the last 168 hours online across 7 days, giving 99% uptime. Its first appearance in Top Rust Servers was on 13 September 2026.
Wipe schedule
What happens on wipe day on FaceFirst Events|SkillTree|NPCRaids?
The average busiest count over recent wipes is 2 players. 47 hours after the latest wipe, the crowd hit its peak. The crowd kept above half its peak until the next wipe in 0% of recent wipes. In the cases where it did not hold, the crowd dropped below half by day 12.
On what schedule does FaceFirst Events|SkillTree|NPCRaids wipe?
Too few wipes are recorded for FaceFirst Events|SkillTree|NPCRaids to establish a rhythm. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. The world it is running now dates from 12 days 7 hours ago.
Connection
What is the process to join FaceFirst Events|SkillTree|NPCRaids?
Use the console: open Rust, press F1, and type client.connect 24.156.98.17:28015. Or simply click Launch Rust here; it opens the game through Steam and connects you. For its site, go to https://facefirstgaming.com.
