RS-15464Modded server
Four Nintendos
Offline 24.179.241.101:28016 checked 29d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
How populated is Four Nintendos?
Currently, Four Nintendos is offline; the last sighting was 29 days 9 hours ago.
How is Four Nintendos ranked?
Ranked #15,464 on seven-day player hours, Four Nintendos is in the top – of all ranked servers.
Tags and filters
Where does Four Nintendos show up in Top Rust Servers lists and filters?
On these Top Rust Servers lists you will find Four Nintendos: Top modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What is the meaning of the tags on Four Nintendos?
gmrust (Game mode): Standard survival, as in Rust; mp100 (Max players): It has 100 slots; ts8 (Group limit): At most 8 per team, as standard in the game; v2633 (Protocol): Protocol 2633 is required to join; your game must be on the same version; cs163794 (Build): Game build: 163794; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): This server is marked Modded, meaning plugins or settings alter the game are the tags Four Nintendos publishes, and the game's server browser reads them. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Rules, settings, and map
What is the map on Four Nintendos?
A procedural map, created by the game, is in use on Four Nintendos.
What settings and rules does Four Nintendos use?
The name Four Nintendos does not state a gather rate. Up to 8 players per group, as the game defaults. survival is the game mode, standard survival: gathering, building and raiding. Combat and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are loaded. VAC anti-cheat is active.
About the server
What Rust version is Four Nintendos on?
Rust network protocol 2633 and build 163794 is what Four Nintendos runs, on Windows. Your game needs the same protocol to connect; Steam takes care of updating it.
What is the server location for Four Nintendos?
A region is not published by Four Nintendos. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. It answers at 24.179.241.101:28016.
What is the uptime of Four Nintendos?
Currently offline is Four Nintendos, last seen 29 days 9 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. The first time Top Rust Servers saw it was on 15 September 2026.
Wipe schedule
When does Four Nintendos wipe?
Not enough wipe data exists yet to identify the rhythm of Four Nintendos. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 34 days 12 hours ago.
Connection
How can I connect to Four Nintendos?
To connect, start Rust, hit F1, and enter client.connect 24.179.241.101:28016. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.