RS-···Modded server
Project Plagued - LOCAL Flying Car v0.2 Test
Offline 24.45.218.201:28015 checked 30d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
How populated is Project Plagued - LOCAL Flying Car v0.2 Test?
Currently, Project Plagued - LOCAL Flying Car v0.2 Test is offline; the last sighting was 30 days 15 hours ago.
Tags, lists, and filters
Where does Project Plagued - LOCAL Flying Car v0.2 Test show up in Top Rust Servers lists and filters?
On these Top Rust Servers lists you will find Project Plagued - LOCAL Flying Car v0.2 Test: Top modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What is the meaning of the tags on Project Plagued - LOCAL Flying Car v0.2 Test?
gmrust (Game mode): Standard survival, as in Rust; mp5 (Max players): Player slots: 5; ts8 (Group limit): The team limit is 8, which is the game default; v2633 (Protocol): This server runs protocol 2633; match it to connect; cs162989 (Build): Running game build 162989; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region code is left blank; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): It appears in Modded, as plugins or settings modify the game are the tags Project Plagued - LOCAL Flying Car v0.2 Test publishes, and the game's server browser reads them. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Map and rules
What does Project Plagued - LOCAL Flying Car v0.2 Test run for rules and settings?
You will not find a gather rate in the name Project Plagued - LOCAL Flying Car v0.2 Test. The group limit is the game's default of 8 players. It runs survival, the normal mode where you gather, build and raid. Player versus player combat and raiding are enabled. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are loaded. The server runs with VAC on.
Server info
What is the Rust version on Project Plagued - LOCAL Flying Car v0.2 Test?
On Windows, Project Plagued - LOCAL Flying Car v0.2 Test operates Rust network protocol 2633 and build 162989. Your game needs the same protocol to connect; Steam takes care of updating it.
What is the server location for Project Plagued - LOCAL Flying Car v0.2 Test?
There is no region published by Project Plagued - LOCAL Flying Car v0.2 Test. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. You reach it at 24.45.218.201:28015.
Is Project Plagued - LOCAL Flying Car v0.2 Test currently online?
Project Plagued - LOCAL Flying Car v0.2 Test is offline now; the last time it was seen was 30 days 15 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. The first time Top Rust Servers saw it was on 13 September 2026.
Wipe schedule
How often does Project Plagued - LOCAL Flying Car v0.2 Test wipe?
Too few wipes are recorded for Project Plagued - LOCAL Flying Car v0.2 Test to establish a rhythm. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. The present world has been live since 33 days 1 hours ago.
Joining the server
What are the steps to join Project Plagued - LOCAL Flying Car v0.2 Test?
Use the console: open Rust, press F1, and type client.connect 24.45.218.201:28015. Or simply click Launch Rust here; it opens the game through Steam and connects you.