RS-15523Modded server
Dying Light PvE
Offline 24.66.56.92:28018 checked 26d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
How many players are usually on Dying Light PvE?
Currently, Dying Light PvE is offline; the last sighting was 26 days 19 hours ago.
Where does Dying Light PvE sit in the rankings?
Ranked #15,523 on seven-day player hours, Dying Light PvE is in the top – of all ranked servers.
Tags and filters
On Top Rust Servers, which lists and filters carry Dying Light PvE?
On these Top Rust Servers lists you will find Dying Light PvE: Top modded Rust servers and Top Rust PvE servers. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.
What is the meaning of the tags on Dying Light PvE?
Published by Dying Light PvE for the game's server browser to read: gmrust (Game mode): Survival follows the standard Rust ruleset; mp100 (Max players): Player slots: 100; ts8 (Group limit): At most 8 per team, as standard in the game; v2633 (Protocol): This server runs protocol 2633; match it to connect; cs163794 (Build): The game build is 163794; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): No region code is assigned; ^p (PvE): No player combat here; the world itself is the threat; ^z (Modded): This server is marked Modded, meaning plugins or settings alter the game; ^y (Carbon): This server uses Carbon for plugins. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Map and rules
What settings and rules does Dying Light PvE use?
You will not find a gather rate in the name Dying Light PvE. Up to 8 players per group, as the game defaults. You play pve, fighting between players is off. It is a Modded server, meaning plugins or settings modify the game. Carbon plugins are in use. VAC, Valve's anti-cheat, is enabled.
About the server
What version is Dying Light PvE running?
Dying Light PvE uses Rust network protocol 2633 and build 163794 with Windows as its system. Joining requires matching protocols, and Steam updates your game automatically.
Where can Dying Light PvE be found?
A region is not published by Dying Light PvE. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. It answers at 24.66.56.92:28018.
What is the uptime of Dying Light PvE?
Dying Light PvE is offline now; the last time it was seen was 26 days 19 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. It was first observed by Top Rust Servers on 17 September 2026.
Wipe cycle
On what schedule does Dying Light PvE wipe?
The record holds too few wipes to determine Dying Light PvE's pattern. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 31 days ago.
Joining the server
What is the process to join Dying Light PvE?
To connect, start Rust, hit F1, and enter client.connect 24.66.56.92:28018. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.