RS-15874Modded server
Rust Backup Test LOCAL
Offline 31.16.190.171:29015 checked 3d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
What is the typical player count on Rust Backup Test LOCAL?
Currently, Rust Backup Test LOCAL is offline; the last sighting was 3 days 3 hours ago. The average over the last seven days comes to 0 players.
Where does Rust Backup Test LOCAL sit in the rankings?
On player hours across seven days, Rust Backup Test LOCAL is #15,874, inside the top 72% of all ranked servers.
Tags and filters
On Top Rust Servers, which lists and filters carry Rust Backup Test LOCAL?
These Top Rust Servers lists include Rust Backup Test LOCAL: Top modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What is the meaning of the tags on Rust Backup Test LOCAL?
gmrust (Game mode): Survival follows the standard Rust ruleset; mp1 (Max players): It has 1 slots; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs167398 (Build): Game build: 167398; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): It appears in Modded, as plugins or settings modify the game are the tags Rust Backup Test LOCAL publishes, and the game's server browser reads them. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Map and rules
Which map is running on Rust Backup Test LOCAL?
A procedural map, created by the game, is in use on Rust Backup Test LOCAL.
What does Rust Backup Test LOCAL run for rules and settings?
No gather rate is given in the name Rust Backup Test LOCAL. Up to 8 players per group, as the game defaults. It runs survival, standard survival: gathering, building and raiding. Player versus player combat and raiding are enabled. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are loaded. The server runs with VAC on.
Server info
What is the Rust version on Rust Backup Test LOCAL?
Rust Backup Test LOCAL uses Rust network protocol 2634 and build 167398 with Windows as its system. Joining requires matching protocols, and Steam updates your game automatically.
What is the server location for Rust Backup Test LOCAL?
A region is not published by Rust Backup Test LOCAL. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. 31.16.190.171:29015 is its address.
What is the uptime of Rust Backup Test LOCAL?
Currently offline is Rust Backup Test LOCAL, last seen 3 days 3 hours ago. It spent 0 of the last 48 hours online across 2 days, giving 0% uptime. It was first observed by Top Rust Servers on 12 October 2026.
Wipe cycle
How often does Rust Backup Test LOCAL wipe?
Too few wipes are recorded for Rust Backup Test LOCAL to establish a rhythm. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The present world has been live since 3 days 19 hours ago.
Connection
What are the steps to join Rust Backup Test LOCAL?
To connect, start Rust, hit F1, and enter client.connect 31.16.190.171:29015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.