RS-6677Modded server
Rust Local
Offline 31.202.173.169:28015 checked 11h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 30% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
What is the typical player count on Rust Local?
Rust Local is offline at this moment; the last signal was 11 hours ago. A seven-day average of 1 players was reached, peaking at 5. At 13:00 UTC it was busiest in the last 48 hours, averaging 4 players.
How is Rust Local ranked?
The last seven days of player hours place Rust Local at #6,677, in the top 30% of ranked servers.
Server tags and lists
On Top Rust Servers, which lists and filters carry Rust Local?
On these Top Rust Servers lists you will find Rust Local: Top modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
What is the meaning of the tags on Rust Local?
gmrust (Game mode): Survival follows the standard Rust ruleset; mp10 (Max players): There are 10 slots; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): To join, your game must be on protocol 2634; cs167398 (Build): Running game build 167398; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): No region code is assigned; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): This server is marked Modded, meaning plugins or settings alter the game are the tags Rust Local publishes, and the game's server browser reads them. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Rules, settings, and map
What map is used on Rust Local?
The map on Rust Local is procedural, size 3,000, seed 12345, and generated by the game. You can look at the map on RustMaps from this page, because size and seed determine the map.
What settings and rules does Rust Local use?
No gather rate is given in the name Rust Local. Up to 8 players per group, as the game defaults. You play survival, standard survival: gathering, building and raiding. Player versus player combat and raiding are enabled. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are loaded. VAC anti-cheat is inactive.
Server details
What version is Rust Local running?
Rust Local uses Rust network protocol 2634 and build 167398 with Windows as its system. Joining requires matching protocols, and Steam updates your game automatically.
What is the performance like on Rust Local?
Its average server fps over the last 48 hours was 171, with a low of 139. At its peak, it held 46,954 entities: everything from buildings to deployables and more. Memory usage peaked at 1,525 MB. What players experience as lag comes from low fps and a rising entity count.
What is the server location for Rust Local?
A region is not published by Rust Local. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. You reach it at 31.202.173.169:28015.
What is the uptime of Rust Local?
Currently offline is Rust Local, last seen 11 hours ago. The uptime it gives suggests a restart around 33 minutes ago. It spent 11 of the last 48 hours online across 2 days, giving 23% uptime. The first time Top Rust Servers saw it was on 11 October 2026.
Wipe schedule
When does Rust Local wipe?
Not enough wipe data exists yet to identify the rhythm of Rust Local. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. Its world was last replaced 2 days 13 hours ago.
Connection
What is the process to join Rust Local?
To connect, start Rust, hit F1, and enter client.connect 31.202.173.169:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.