Top Rust ServersObservatory · live
Live Servers11,460 Players37,207 Populated3,140 Fresh wipes · 3h77 Scanevery 5 min

RS-9852Modded server

InDev|MakeFun

Online 31.43.151.33:28015 checked 11m ago

moddedcarbon
Connect
Players now
0/ 15
0% full
7-day average
0
peak 1
Rank
#9,852
top 44%
Last wipe
10d ago
no schedule published
Next wipe
–
too few wipes seen yet
Light curve

Players

AveragePeak
0123408:0017:0002:0012:0021:0006:00

Hourly average and peak, UTC.

Systems telemetry

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct4 Oct7 Oct9 Oct12 Oct14 Oct

Top 44% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 11:19 UTC10d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Player activity

What is the typical player count on InDev|MakeFun?

On 15 slots, InDev|MakeFun has 0 players at this moment. Its seven-day average is 0 players, with a peak of 1.

What is the ranking of InDev|MakeFun?

The last seven days of player hours place InDev|MakeFun at #9,852, in the top 44% of ranked servers.

Server tags and lists

Where does InDev|MakeFun show up in Top Rust Servers lists and filters?

On these Top Rust Servers lists you will find InDev|MakeFun: Top modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What is the meaning of the tags on InDev|MakeFun?

The game's server browser reads the tags that InDev|MakeFun publishes: gmrust (Game mode): Survival follows the standard Rust ruleset; mp15 (Max players): Player slots: 15; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): To join, your game must be on protocol 2634; cs166586 (Build): Running game build 166586; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): Region code not set; ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded; ^y (Carbon): This server uses Carbon for plugins. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.

Settings and map

What is the map on InDev|MakeFun?

A procedural map, created by the game, is in use on InDev|MakeFun.

Which settings and rules apply on InDev|MakeFun?

No gather rate is given in the name InDev|MakeFun. Up to 8 players per group, as the game defaults. You play survival, gather, build and raid in the standard game. You can fight and raid other players. Plugins or settings change the game; it is listed as Modded. Carbon plugins are loaded. VAC anti-cheat is active.

Server details

What is the Rust version on InDev|MakeFun?

On Windows, InDev|MakeFun operates Rust network protocol 2634 and build 166586. The protocol must match for you to join; Steam will update your game.

What is the location of InDev|MakeFun?

A region is not published by InDev|MakeFun. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. It answers at 31.43.151.33:28015.

Is InDev|MakeFun currently online?

Right now, InDev|MakeFun is up and running. It spent 121 of the last 168 hours online across 7 days, giving 72% uptime. The first time Top Rust Servers saw it was on 2 October 2026.

Wipe schedule

What can you expect on wipe day on InDev|MakeFun?

Recent wipes saw an average peak of 1 players at their busiest. The peak of the latest wipe came 2 hours after it began.

When does InDev|MakeFun wipe?

Too few wipes are recorded for InDev|MakeFun to establish a rhythm. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. Its world was last replaced 10 days 20 hours ago.

Connection

What are the steps to join InDev|MakeFun?

To connect manually, open the console with F1 and type client.connect 31.43.151.33:28015. Or click Launch Rust on this page to open Rust through Steam and connect directly.

Spectrum

Server tags

What each one means.

Published as mp15,ptrak,$r?,v2634,gmrust,cs166586,ts8,^z,^y

Game

gmrust
Game mode Survival follows the standard Rust ruleset.
mp15
Max players Player slots: 15.
ts8
Group limit 8 per team is the default limit.
v2634
Protocol To join, your game must be on protocol 2634.
cs166586
Build Running game build 166586.
ptrak
Networking The network layer is RakNet, which is standard for Rust.
$r?
Region code Region code not set.

Mods and access

^z
Modded The game is changed by plugins or settings, so it is listed as Modded.
^y
Carbon This server uses Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.