RS-15470Modded server
oxide-observation
Offline 34.32.217.132:28015 checked 28d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
How populated is oxide-observation?
oxide-observation is offline at this moment; the last signal was 28 days 13 hours ago.
How is oxide-observation ranked?
Ranked #15,470 on seven-day player hours, oxide-observation is in the top – of all ranked servers.
Server tags and lists
Where does oxide-observation show up in Top Rust Servers lists and filters?
These Top Rust Servers lists include oxide-observation: Top modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on oxide-observation?
The game's server browser reads the tags that oxide-observation publishes: gmrust (Game mode): Standard survival, as in Rust; mp10 (Max players): There are 10 slots; ts8 (Group limit): 8 per team is the default limit; v2633 (Protocol): To join, your game must be on protocol 2633; cs163794 (Build): Game build: 163794; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): No region code is assigned; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): It appears in Modded, as plugins or settings modify the game. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Rules, settings, and map
What map is used on oxide-observation?
oxide-observation uses a procedural map, which the game generates.
Which settings and rules apply on oxide-observation?
No gather rate is given in the name oxide-observation. Groups use the default maximum of 8 players. It runs survival, standard survival: gathering, building and raiding. You can fight and raid other players. It is a Modded server, meaning plugins or settings modify the game. Oxide plugins are loaded. VAC, Valve's anti-cheat, is enabled.
About the server
What version is oxide-observation running?
Rust network protocol 2633 and build 163794 is what oxide-observation runs, on Linux. Your game needs the same protocol to connect; Steam takes care of updating it.
What is the server location for oxide-observation?
There is no region published by oxide-observation. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. It answers at 34.32.217.132:28015.
Is oxide-observation currently online?
oxide-observation is offline now; the last time it was seen was 28 days 13 hours ago. Across the last 7 full days, it was online for 0 of 168 hours, or 0%. The first time Top Rust Servers saw it was on 16 September 2026.
Wipe cycle
When does oxide-observation wipe?
Too few wipes are recorded for oxide-observation to establish a rhythm. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. Its world was last replaced 28 days 13 hours ago.
Joining the server
How can I connect to oxide-observation?
To connect, start Rust, hit F1, and enter client.connect 34.32.217.132:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.