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Live Servers11,484 Players35,518 Populated2,968 Fresh wipes · 3h89 Scanevery 5 min

RS-15961Modded server

Hat's Server 2

Online 37.148.220.87:28018 checked 7m ago

moddedcarbon
Connect
Players now
0/ ?
7-day average
0
peak –
Rank
#15,961
top 71%
Last wipe
15d ago
no schedule published
Next wipe
–
no rhythm it keeps
Light curve

Players

AveragePeak
0123405:0014:0023:0009:0018:0003:00

Hourly average and peak, UTC.

Systems telemetry

Server performance

01020304005:0014:0023:0009:0018:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap7.4 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Tue 29 SepTue 15 SepMon 14 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 29 Sep, 00:10 UTC15d ago 2 – running 0
Tue 15 Sep, 11:47 UTC28d ago 1 halved by day 1 13.5 days 0
Mon 14 Sep, 04:29 UTC29d ago 1 – 1.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Player count

What is the typical player count on Hat's Server 2?

A live count of 0 players is on Hat's Server 2 right now. The average over the last seven days comes to 0 players.

Where does Hat's Server 2 sit in the rankings?

On player hours across seven days, Hat's Server 2 is #15,961, inside the top 71% of all ranked servers.

Tags, lists, and filters

Where does Hat's Server 2 appear among the Top Rust Servers lists and filters?

These Top Rust Servers lists count Hat's Server 2 among their servers: Top modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

How should you read the tags on Hat's Server 2?

The game's server browser reads the tags that Hat's Server 2 publishes: gmrust (Game mode): Survival follows the standard Rust ruleset; mp0 (Max players): It has 0 slots; ts50 (Group limit): No more than 50 players per team; v2633 (Protocol): Protocol 2633 is required to join; your game must be on the same version; cs165977 (Build): Game build: 165977; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): No region code is assigned; ^z (Modded): This server is marked Modded, meaning plugins or settings alter the game; ^y (Carbon): This server uses Carbon for plugins. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.

Rules, settings, and map

What map is used on Hat's Server 2?

Hat's Server 2 runs a procedural map of size 4,750 with seed 1337, generated by the game. You can look at the map on RustMaps from this page, because size and seed determine the map. The name of the map is Custom Map.

Which settings and rules apply on Hat's Server 2?

No gather rate is given in the name Hat's Server 2. The maximum group size is 50 players. survival is the game mode, standard survival: gathering, building and raiding. You can fight and raid other players. Plugins or settings change the game; it is listed as Modded. Carbon plugins are loaded. The server runs with VAC on.

About the server

What version is Hat's Server 2 running?

Rust network protocol 2633 and build 165977 is what Hat's Server 2 runs, on Linux. The protocol must match for you to join; Steam will update your game.

Is Hat's Server 2 lag-free?

Over the last two days, it ran at an average of 40 server fps, minimum 39. At its peak, it held 186,283 entities: everything from buildings to deployables and more. Memory usage peaked at 7,277 MB. What players experience as lag comes from low fps and a rising entity count.

What is the location of Hat's Server 2?

No region is published by Hat's Server 2. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. You reach it at 37.148.220.87:28018.

How reliable is Hat's Server 2?

Right now, Hat's Server 2 is up and running. Based on the uptime it reports, the last restart was roughly 15 days 2 hours ago. It spent 168 of the last 168 hours online across 7 days, giving 100% uptime. The first time Top Rust Servers saw it was on 13 September 2026.

Wipe schedule

What can you expect on wipe day on Hat's Server 2?

The average busiest count over recent wipes is 1 players. 0 hours after the latest wipe, the crowd hit its peak. The crowd kept above half its peak until the next wipe in 0% of recent wipes. In the cases where it did not hold, the crowd dropped below half by day 1.

On what schedule does Hat's Server 2 wipe?

No next wipe can be predicted for Hat's Server 2, because its wipes happen at irregular times. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. Its world was last replaced 15 days 4 hours ago.

Connection

How can I connect to Hat's Server 2?

To connect, start Rust, hit F1, and enter client.connect 37.148.220.87:28018. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.

Spectrum

Server tags

What each one means.

Published as mp0,ptrak,$r?,v2633,gmrust,cs165977,ts50,^z,^y

Game

gmrust
Game mode Survival follows the standard Rust ruleset.
mp0
Max players It has 0 slots.
ts50
Group limit No more than 50 players per team.
v2633
Protocol Protocol 2633 is required to join; your game must be on the same version.
cs165977
Build Game build: 165977.
ptrak
Networking The network layer is RakNet, which is standard for Rust.
$r?
Region code No region code is assigned.

Mods and access

^z
Modded This server is marked Modded, meaning plugins or settings alter the game.
^y
Carbon This server uses Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.