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Live Servers11,450 Players36,021 Populated3,100 Fresh wipes · 3h71 Scanevery 5 min

RS-15960Modded server

Hat's Server 4

Online 37.148.220.87:28024 checked 11m ago

moddedcarbon
Connect
Players now
0/ ?
7-day average
0
peak –
Rank
#15,960
top 71%
Last wipe
12d ago
no schedule published
Next wipe
–
no rhythm it keeps
Light curve

Players

AveragePeak
0123408:0017:0002:0012:0021:0006:00

Hourly average and peak, UTC.

Systems telemetry

Server performance

01020304008:0017:0002:0012:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.8 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Thu 1 OctSat 26 SepFri 25 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 1 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 14:57 UTC12d ago 3 – running 0
Sat 26 Sep, 00:57 UTC18d ago 2 halved by day 1 5.6 days 0
Fri 25 Sep, 14:55 UTC18d ago 2 – 0.4 days 0
Thu 24 Sep, 22:11 UTC19d ago 2 – 0.7 days 0
Wed 23 Sep, 23:21 UTC20d ago 2 – 1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Player activity

How populated is Hat's Server 4?

Hat's Server 4 is showing 0 players at this moment. Over the past seven days, the average player count was 0.

What is the ranking of Hat's Server 4?

On player hours across seven days, Hat's Server 4 is #15,960, inside the top 71% of all ranked servers.

Server tags and lists

Where does Hat's Server 4 appear among the Top Rust Servers lists and filters?

These Top Rust Servers lists count Hat's Server 4 among their servers: Top modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What is the meaning of the tags on Hat's Server 4?

The game's server browser reads the tags that Hat's Server 4 publishes: gmrust (Game mode): Survival follows the standard Rust ruleset; mp0 (Max players): There are 0 slots; ts50 (Group limit): The team limit is 50; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs166493 (Build): Running game build 166493; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): The region code is left blank; ^z (Modded): It appears in Modded, as plugins or settings modify the game; ^y (Carbon): This server uses Carbon for plugins. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.

Settings and map

Which map is running on Hat's Server 4?

The map on Hat's Server 4 is procedural, size 4,750, seed 1337, and generated by the game. Viewing it on RustMaps is possible from this page: the same size and seed give the same map. You will see the map name as Custom Map.

What does Hat's Server 4 run for rules and settings?

You will not find a gather rate in the name Hat's Server 4. The maximum group size is 50 players. You play survival, gather, build and raid in the standard game. Player versus player combat and raiding are enabled. Plugins or settings change the game; it is listed as Modded. Carbon plugins are in use. VAC, Valve's anti-cheat, is enabled.

Server info

What is the Rust version on Hat's Server 4?

Rust network protocol 2634 and build 166493 is what Hat's Server 4 runs, on Linux. Your game needs the same protocol to connect; Steam takes care of updating it.

Is Hat's Server 4 lag-free?

The last 48 hours saw it average 40 server fps, never going under 40. Its entity count reached 133,950, including buildings, deployables and all other objects. Memory usage peaked at 5,264 MB. What players experience as lag comes from low fps and a rising entity count.

Where can Hat's Server 4 be found?

No region is published by Hat's Server 4. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. You reach it at 37.148.220.87:28024.

How reliable is Hat's Server 4?

Right now, Hat's Server 4 is up and running. Going by its reported uptime, it restarted about 12 days 15 hours ago. It spent 168 of the last 168 hours online across 7 days, giving 100% uptime. The first time Top Rust Servers saw it was on 13 September 2026.

Wipe details

What happens on wipe day on Hat's Server 4?

The average busiest count over recent wipes is 2 players. 1 hours after the latest wipe, the crowd hit its peak. The crowd kept above half its peak until the next wipe in 0% of recent wipes. If the crowd did not stay above half, it fell below that mark by day 1.

How often does Hat's Server 4 wipe?

Wipes on Hat's Server 4 follow no regular pattern, so there is no next wipe to forecast. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 12 days 16 hours ago.

How to join

How can I connect to Hat's Server 4?

To connect manually, open the console with F1 and type client.connect 37.148.220.87:28024. Or click Launch Rust on this page to open Rust through Steam and connect directly.

Spectrum

Server tags

What each one means.

Published as mp0,ptrak,$r?,v2634,gmrust,cs166493,ts50,^z,^y

Game

gmrust
Game mode Survival follows the standard Rust ruleset.
mp0
Max players There are 0 slots.
ts50
Group limit The team limit is 50.
v2634
Protocol This server runs protocol 2634; match it to connect.
cs166493
Build Running game build 166493.
ptrak
Networking This uses RakNet, Rust's default network layer.
$r?
Region code The region code is left blank.

Mods and access

^z
Modded It appears in Modded, as plugins or settings modify the game.
^y
Carbon This server uses Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.