RS-15498Modded server
Event Testing OT
Offline 37.148.220.87:28045 checked 27d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
How many players are usually on Event Testing OT?
Event Testing OT is offline at this moment; the last signal was 27 days 14 hours ago.
Where does Event Testing OT sit in the rankings?
The last seven days of player hours place Event Testing OT at #15,498, in the top – of ranked servers.
Tags, lists, and filters
Where does Event Testing OT appear among the Top Rust Servers lists and filters?
These Top Rust Servers lists count Event Testing OT among their servers: Top modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on Event Testing OT?
The game's server browser reads the tags that Event Testing OT publishes: gmrust (Game mode): Standard survival, as in Rust; mp0 (Max players): Player slots: 0; ts8 (Group limit): At most 8 per team, as standard in the game; v2632 (Protocol): To join, your game must be on protocol 2632; cs161125 (Build): The game build is 161125; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): This server is marked Modded, meaning plugins or settings alter the game. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Settings and map
What is the map on Event Testing OT?
A procedural map, created by the game, is in use on Event Testing OT.
What does Event Testing OT run for rules and settings?
No gather rate is given in the name Event Testing OT. Groups use the default maximum of 8 players. It runs survival, standard survival: gathering, building and raiding. You can fight and raid other players. Plugins or settings change the game; it is listed as Modded. Oxide plugins are loaded. VAC anti-cheat is active.
Server details
What Rust version is Event Testing OT on?
Event Testing OT uses Rust network protocol 2632 and build 161125 with Linux as its system. The protocol must match for you to join; Steam will update your game.
What is the location of Event Testing OT?
There is no region published by Event Testing OT. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. 37.148.220.87:28045 is its address.
What is the uptime of Event Testing OT?
Event Testing OT is offline now; the last time it was seen was 27 days 14 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. Its first appearance in Top Rust Servers was on 13 September 2026.
Wipe details
On what schedule does Event Testing OT wipe?
Not enough wipe data exists yet to identify the rhythm of Event Testing OT. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 49 days 7 hours ago.
Connection
What are the steps to join Event Testing OT?
To connect manually, open the console with F1 and type client.connect 37.148.220.87:28045. Or click Launch Rust on this page to open Rust through Steam and connect directly.