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Live Servers11,724 Players74,707 Populated4,017 Fresh wipes · 3h174 Scanevery 5 min

RS-15988Modded server

Mad Mappers | Survey Server #2

Offline 37.153.157.216:20000 checked 8d ago

moddedoxide
Connect
Players now
0/ 50
0% full
7-day average
0
peak –
Rank
#15,988
top 71%
Last wipe
10d ago
no schedule published
Next wipe
–
no rhythm it keeps
Light curve

Players

No hourly history yet.

Hourly average and peak, UTC.

Systems telemetry

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep29 Sep3 Oct8 Oct12 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2 daysbetween real wipes
on rhythm20%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Sat 3 OctFri 2 OctWed 30 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 09:51 UTC10d ago 1 – running 0
Fri 2 Oct, 05:12 UTC11d ago 1 – 1.2 days 1
Wed 30 Sep, 04:19 UTC13d ago 1 – 2 days 0
Sun 27 Sep, 08:00 UTC16d ago 0 – 2.8 days 0
Mon 21 Sep, 18:29 UTC22d ago 0 – 5.6 days 0
Sun 20 Sep, 05:57 UTC23d ago 1 – 1.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Population

How many players are usually on Mad Mappers | Survey Server #2?

Mad Mappers | Survey Server #2 is offline at this moment; the last signal was 8 days 13 hours ago.

Where does Mad Mappers | Survey Server #2 sit in the rankings?

On player hours across seven days, Mad Mappers | Survey Server #2 is #15,988, inside the top 71% of all ranked servers.

Tags, lists, and filters

Where does Mad Mappers | Survey Server #2 show up in Top Rust Servers lists and filters?

On these Top Rust Servers lists you will find Mad Mappers | Survey Server #2: Top modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags on Mad Mappers | Survey Server #2?

Published by Mad Mappers | Survey Server #2 for the game's server browser to read: gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): Player slots: 50; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): To join, your game must be on protocol 2634; cs166652 (Build): Game build: 166652; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): No region code is assigned; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.

Rules, settings, and map

Which map is running on Mad Mappers | Survey Server #2?

A procedural map, created by the game, is in use on Mad Mappers | Survey Server #2.

Which settings and rules apply on Mad Mappers | Survey Server #2?

You will not find a gather rate in the name Mad Mappers | Survey Server #2. The group limit is the game's default of 8 players. It runs survival, gather, build and raid in the standard game. Player versus player combat and raiding are enabled. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are in use. VAC, Valve's anti-cheat, is disabled.

About the server

What version is Mad Mappers | Survey Server #2 running?

On Windows, Mad Mappers | Survey Server #2 operates Rust network protocol 2634 and build 166652. Your game needs the same protocol to connect; Steam takes care of updating it.

What is the location of Mad Mappers | Survey Server #2?

A region is not published by Mad Mappers | Survey Server #2. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. You reach it at 37.153.157.216:20000.

How reliable is Mad Mappers | Survey Server #2?

Currently offline is Mad Mappers | Survey Server #2, last seen 8 days 13 hours ago. Across the last 7 full days, it was online for 0 of 168 hours, or 0%. It was first observed by Top Rust Servers on 18 September 2026.

Wipe schedule

What can you expect on wipe day on Mad Mappers | Survey Server #2?

Recent wipes saw an average peak of 1 players at their busiest. The peak of the latest wipe came 1 hours after it began.

On what schedule does Mad Mappers | Survey Server #2 wipe?

No next wipe can be predicted for Mad Mappers | Survey Server #2, because its wipes happen at irregular times. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. Its world was last replaced 10 days 10 hours ago.

Joining the server

What is the process to join Mad Mappers | Survey Server #2?

To connect manually, open the console with F1 and type client.connect 37.153.157.216:20000. Or click Launch Rust on this page to open Rust through Steam and connect directly.

Spectrum

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2634,gmvanilla,cs166652,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp50
Max players Player slots: 50.
ts8
Group limit At most 8 per team, as standard in the game.
v2634
Protocol To join, your game must be on protocol 2634.
cs166652
Build Game build: 166652.
ptrak
Networking This uses RakNet, Rust's default network layer.
$r?
Region code No region code is assigned.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings, so it is listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.