RS-15874Modded server
[EU] SINMAS DEV SERVER
Online 37.187.132.91:28115 checked 14m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:51 UTC FW14d ago | 0 | – | running | 0 |
| Thu 1 Oct, 11:15 UTC14d ago | 0 | – | 0.3 days | 1 |
| Mon 28 Sep, 08:21 UTC17d ago | 8 | – | 3.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
How many players are usually on [EU] SINMAS DEV SERVER?
The current player count on [EU] SINMAS DEV SERVER is 0. The average over the last seven days comes to 0 players.
How is [EU] SINMAS DEV SERVER ranked?
Ranked #15,874 on seven-day player hours, [EU] SINMAS DEV SERVER is in the top 72% of all ranked servers.
Tags, lists, and filters
Where does [EU] SINMAS DEV SERVER appear among the Top Rust Servers lists and filters?
These Top Rust Servers lists count [EU] SINMAS DEV SERVER among their servers: Best EU Rust servers and Top modded Rust servers. These are the filters that bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.
How should you read the tags on [EU] SINMAS DEV SERVER?
gmvanilla (Game mode): The mode is vanilla survival; mp0 (Max players): It has 0 slots; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): To join, your game must be on protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): Region code not set; ^v (Vanilla): No altered rates, kits or rules; this is the game as Facepunch ships it; ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded; ^y (Carbon): Carbon is the plugin framework in use are the tags [EU] SINMAS DEV SERVER publishes, and the game's server browser reads them. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Rules, settings, and map
Which map is running on [EU] SINMAS DEV SERVER?
A procedural map of size 3,400 with seed 1337, created by the game, is in use on [EU] SINMAS DEV SERVER. You can look at the map on RustMaps from this page, because size and seed determine the map. The name of the map is Custom Map.
Which settings and rules apply on [EU] SINMAS DEV SERVER?
No gather rate is given in the name [EU] SINMAS DEV SERVER. The group limit is the game's default of 8 players. You play survival, gather, build and raid in the standard game. You can fight and raid other players. Plugins or settings change the game; it is listed as Modded. Carbon plugins are in use. Vanilla is the term it uses: no altered rates, kits or rules; this is the game as Facepunch ships it. VAC, Valve's anti-cheat, is enabled.
About the server
What Rust version is [EU] SINMAS DEV SERVER on?
On Linux, [EU] SINMAS DEV SERVER operates Rust network protocol 2634 and build 167781. Your game needs the same protocol to connect; Steam takes care of updating it.
How well does [EU] SINMAS DEV SERVER perform?
The last 48 hours saw it average 30 server fps, never going under 30. At its peak, it held 84,473 entities: everything from buildings to deployables and more. Memory usage peaked at 2,748 MB. Players feel lag when fps drops and entities increase.
What is the location of [EU] SINMAS DEV SERVER?
Its name points to Europe, but [EU] SINMAS DEV SERVER publishes no region tag. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. It answers at 37.187.132.91:28115.
What is the uptime of [EU] SINMAS DEV SERVER?
[EU] SINMAS DEV SERVER is online at the moment. The uptime it gives suggests a restart around 14 hours ago. It spent 168 of the last 168 hours online across 7 days, giving 100% uptime. Its first appearance in Top Rust Servers was on 13 September 2026.
Wipe schedule
What happens on wipe day on [EU] SINMAS DEV SERVER?
Recent wipes saw an average peak of 3 players at their busiest. 0 hours after the latest wipe, the crowd hit its peak.
On what schedule does [EU] SINMAS DEV SERVER wipe?
There is no way to predict the next wipe on [EU] SINMAS DEV SERVER, as its wipes occur at irregular intervals. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. Its world was last replaced 14 days 3 hours ago.
Connection
What is the process to join [EU] SINMAS DEV SERVER?
To connect, start Rust, hit F1, and enter client.connect 37.187.132.91:28115. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in. You can find its website at https://sinmas.eu.
