RS-16949Community server
Test
Offline 37.193.19.143:28015 checked 17d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
How many players are usually on Test?
Test is offline at this moment; the last signal was 17 days 9 hours ago.
Where does Test sit in the rankings?
The last seven days of player hours place Test at #16,949, in the top 72% of ranked servers.
Server tags and lists
Where does Test appear among the Top Rust Servers lists and filters?
These Top Rust Servers lists include Test: Best Rust community servers. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What is the meaning of the tags on Test?
gmrust (Game mode): Survival follows the standard Rust ruleset; mp2 (Max players): Player slots: 2; ts8 (Group limit): 8 per team is the default limit; v2633 (Protocol): This server runs protocol 2633; match it to connect; cs165217 (Build): Game build: 165217; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): No region code is assigned are the tags Test publishes, and the game's server browser reads them. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Map and rules
What map is used on Test?
A procedural map, created by the game, is in use on Test.
Which settings and rules apply on Test?
No gather rate is given in the name Test. Up to 8 players per group, as the game defaults. You play survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser shows it under Community. VAC, Valve's anti-cheat, is enabled.
About the server
What version is Test running?
Test uses Rust network protocol 2633 and build 165217 with Windows as its system. Joining requires matching protocols, and Steam updates your game automatically.
What is the location of Test?
No region is published by Test. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. It answers at 37.193.19.143:28015.
What is the uptime of Test?
Currently offline is Test, last seen 17 days 9 hours ago. Across the last 7 full days, it was online for 0 of 168 hours, or 0%. It was first observed by Top Rust Servers on 27 September 2026.
Wipe cycle
When does Test wipe?
The record holds too few wipes to determine Test's pattern. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. Its world was last replaced 17 days 15 hours ago.
Connection
How can I connect to Test?
To connect, start Rust, hit F1, and enter client.connect 37.193.19.143:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.