RS-13293Modded server
server_name
Offline 37.204.110.144:28015 checked 14h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 16:30 UTC18h ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
What is the typical player count on server_name?
Currently, server_name is offline; the last sighting was 14 hours ago. Its seven-day average is 1 players, with a peak of 1. Over the last 48 hours, the peak hour was 20:00 UTC, with an average of 1 players.
Where does server_name sit in the rankings?
Ranked #13,293 on seven-day player hours, server_name is in the top 60% of all ranked servers.
Server tags and lists
On Top Rust Servers, which lists and filters carry server_name?
These Top Rust Servers lists count server_name among their servers: Top modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
How should you read the tags on server_name?
The game's server browser reads the tags that server_name publishes: gmrust (Game mode): Survival follows the standard Rust ruleset; mp1 (Max players): There are 1 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): Protocol 2634 is required to join; your game must be on the same version; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): The region code is left blank; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): This server is marked Modded, meaning plugins or settings alter the game. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Rules, settings, and map
Which map is running on server_name?
A procedural map, created by the game, is in use on server_name.
What settings and rules does server_name use?
You will not find a gather rate in the name server_name. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. It is a Modded server, meaning plugins or settings modify the game. Oxide plugins are loaded. The server runs with VAC off.
Server info
What is the Rust version on server_name?
On Windows, server_name operates Rust network protocol 2634 and build 167781. The protocol must match for you to join; Steam will update your game.
What is the server location for server_name?
A region is not published by server_name. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. You reach it at 37.204.110.144:28015.
How reliable is server_name?
server_name is offline now; the last time it was seen was 14 hours ago. It spent 2 of the last 168 hours online across 7 days, giving 1% uptime. It was first observed by Top Rust Servers on 24 September 2026.
Wipe cycle
How often does server_name wipe?
Not enough wipe data exists yet to identify the rhythm of server_name. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. The present world has been live since 18 hours ago.
Joining the server
What is the process to join server_name?
To connect manually, open the console with F1 and type client.connect 37.204.110.144:28015. Or click Launch Rust on this page to open Rust through Steam and connect directly.