RS-16009Modded server
nameserver
Offline 37.204.238.115:28015 checked 10d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
How populated is nameserver?
nameserver is offline at this moment; the last signal was 10 days 18 hours ago.
Where does nameserver sit in the rankings?
On player hours across seven days, nameserver is #16,009, inside the top 71% of all ranked servers.
Server tags and lists
On Top Rust Servers, which lists and filters carry nameserver?
These Top Rust Servers lists count nameserver among their servers: Top modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on nameserver?
gmrust (Game mode): Survival follows the standard Rust ruleset; mp15 (Max players): It has 15 slots; ts8 (Group limit): 8 per team is the default limit; v2632 (Protocol): To join, your game must be on protocol 2632; cs162434 (Build): The game build is 162434; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): No region code is assigned; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): This server is marked Modded, meaning plugins or settings alter the game are the tags nameserver publishes, and the game's server browser reads them. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Settings and map
Which map is running on nameserver?
A procedural map, created by the game, is in use on nameserver.
What settings and rules does nameserver use?
The name nameserver does not state a gather rate. Groups use the default maximum of 8 players. You play survival, gather, build and raid in the standard game. Player versus player combat and raiding are enabled. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are loaded. VAC anti-cheat is active.
About the server
What version is nameserver running?
nameserver uses Rust network protocol 2632 and build 162434 with Windows as its system. Your game needs the same protocol to connect; Steam takes care of updating it.
What is the location of nameserver?
No region is published by nameserver. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. You reach it at 37.204.238.115:28015.
How reliable is nameserver?
The server nameserver is down at the moment, with its last appearance 10 days 18 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. Its first appearance in Top Rust Servers was on 4 October 2026.
Wipe cycle
On what schedule does nameserver wipe?
Too few wipes are recorded for nameserver to establish a rhythm. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. Its world was last replaced 44 days 21 hours ago.
How to join
How can I connect to nameserver?
Use the console: open Rust, press F1, and type client.connect 37.204.238.115:28015. Or simply click Launch Rust here; it opens the game through Steam and connects you.