RS-14398Modded server
devlop32134
Offline 37.254.22.171:28015 checked 14d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
What is the typical player count on devlop32134?
Currently, devlop32134 is offline; the last sighting was 14 days 1 hours ago.
Where does devlop32134 sit in the rankings?
Ranked #14,398 on seven-day player hours, devlop32134 is in the top 60% of all ranked servers.
Tags and filters
Where does devlop32134 show up in Top Rust Servers lists and filters?
On these Top Rust Servers lists you will find devlop32134: Top modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
How should you read the tags on devlop32134?
gmrust (Game mode): Standard survival, as in Rust; mp100 (Max players): It has 100 slots; ts8 (Group limit): The team limit is 8, which is the game default; v2633 (Protocol): To join, your game must be on protocol 2633; cs162929 (Build): Running game build 162929; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): The region code is left blank; ^z (Modded): This server is marked Modded, meaning plugins or settings alter the game; ^y (Carbon): Carbon is the plugin framework in use are the tags devlop32134 publishes, and the game's server browser reads them. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Map and rules
What map is used on devlop32134?
devlop32134 uses a procedural map, which the game generates.
What settings and rules does devlop32134 use?
No gather rate is given in the name devlop32134. Up to 8 players per group, as the game defaults. survival is the game mode, standard survival: gathering, building and raiding. You can fight and raid other players. Plugins or settings change the game; it is listed as Modded. Carbon plugins are loaded. The server runs with VAC on.
Server info
What is the Rust version on devlop32134?
devlop32134 uses Rust network protocol 2633 and build 162929 with Linux as its system. Your game needs the same protocol to connect; Steam takes care of updating it.
What is the server location for devlop32134?
A region is not published by devlop32134. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. You reach it at 37.254.22.171:28015.
How reliable is devlop32134?
devlop32134 is offline now; the last time it was seen was 14 days 1 hours ago. Across the last 7 full days, it was online for 0 of 168 hours, or 0%. The first time Top Rust Servers saw it was on 30 September 2026.
Wipe schedule
When does devlop32134 wipe?
Too few wipes are recorded for devlop32134 to establish a rhythm. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. Its world was last replaced 25 days 19 hours ago.
Connection
How can I connect to devlop32134?
To connect manually, open the console with F1 and type client.connect 37.254.22.171:28015. Or click Launch Rust on this page to open Rust through Steam and connect directly.