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Live Servers11,502 Players36,134 Populated2,989 Fresh wipes · 3h97 Scanevery 5 min

RS-12179Modded server

Beastmaster DEV (local)

Offline 37.48.20.204:28015 checked 3d ago

moddedcarbon
Connect
Players now
0/ 4
0% full
7-day average
0
peak 1
Rank
#12,179
top 55%
Last wipe
3d ago
no schedule published
Next wipe
–
too few wipes seen yet
Light curve

Players

No hourly history yet.

Hourly average and peak, UTC.

Systems telemetry

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k9 Oct10 Oct11 Oct12 Oct13 Oct14 Oct

Top 55% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 13:28 UTC3d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Player activity

How populated is Beastmaster DEV (local)?

Beastmaster DEV (local) is offline at this moment; the last signal was 3 days 6 hours ago. Over seven days it averaged 0, and the highest point was 1.

How is Beastmaster DEV (local) ranked?

Ranked #12,179 on seven-day player hours, Beastmaster DEV (local) is in the top 55% of all ranked servers.

Tags and filters

Where does Beastmaster DEV (local) show up in Top Rust Servers lists and filters?

On these Top Rust Servers lists you will find Beastmaster DEV (local): Top modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

How should you read the tags on Beastmaster DEV (local)?

Published by Beastmaster DEV (local) for the game's server browser to read: gmrust (Game mode): Standard survival, as in Rust; mp4 (Max players): Player slots: 4; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): To join, your game must be on protocol 2634; cs167398 (Build): Game build: 167398; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): No region code is assigned; ^z (Modded): It appears in Modded, as plugins or settings modify the game; ^y (Carbon): Plugin framework: Carbon. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.

Rules, settings, and map

What is the map on Beastmaster DEV (local)?

Beastmaster DEV (local) uses a procedural map, which the game generates.

What settings and rules does Beastmaster DEV (local) use?

The name Beastmaster DEV (local) does not state a gather rate. The group limit is the game's default of 8 players. You play survival, the normal mode where you gather, build and raid. Player versus player combat and raiding are enabled. It is a Modded server, meaning plugins or settings modify the game. Carbon plugins are in use. VAC anti-cheat is active.

About the server

What Rust version is Beastmaster DEV (local) on?

On Windows, Beastmaster DEV (local) operates Rust network protocol 2634 and build 167398. Your game needs the same protocol to connect; Steam takes care of updating it.

Where can Beastmaster DEV (local) be found?

No region is published by Beastmaster DEV (local). What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. It answers at 37.48.20.204:28015.

Is Beastmaster DEV (local) currently online?

Currently offline is Beastmaster DEV (local), last seen 3 days 6 hours ago. It spent 22 of the last 96 hours online across 4 days, giving 23% uptime. The first time Top Rust Servers saw it was on 9 October 2026.

Wipe schedule

What can you expect on wipe day on Beastmaster DEV (local)?

The average busiest count over recent wipes is 0 players. The peak of the latest wipe came 0 hours after it began.

How often does Beastmaster DEV (local) wipe?

The record holds too few wipes to determine Beastmaster DEV (local)'s pattern. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. The present world has been live since 3 days 14 hours ago.

How to join

How can I connect to Beastmaster DEV (local)?

Use the console: open Rust, press F1, and type client.connect 37.48.20.204:28015. Or simply click Launch Rust here; it opens the game through Steam and connects you.

Spectrum

Server tags

What each one means.

Published as mp4,ptrak,$r?,v2634,gmrust,cs167398,ts8,^z,^y

Game

gmrust
Game mode Standard survival, as in Rust.
mp4
Max players Player slots: 4.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol To join, your game must be on protocol 2634.
cs167398
Build Game build: 167398.
ptrak
Networking The network layer is RakNet, which is standard for Rust.
$r?
Region code No region code is assigned.

Mods and access

^z
Modded It appears in Modded, as plugins or settings modify the game.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.