RS-15404Modded server
LOCAL_MAIN
Offline 37.67.192.175:28015 checked 28d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
How populated is LOCAL_MAIN?
Currently, LOCAL_MAIN is offline; the last sighting was 28 days 20 hours ago.
What is the ranking of LOCAL_MAIN?
Ranked #15,404 on seven-day player hours, LOCAL_MAIN is in the top – of all ranked servers.
Tags, lists, and filters
Where does LOCAL_MAIN appear among the Top Rust Servers lists and filters?
These Top Rust Servers lists include LOCAL_MAIN: Top modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What is the meaning of the tags on LOCAL_MAIN?
The game's server browser reads the tags that LOCAL_MAIN publishes: gmrust (Game mode): Standard survival, as in Rust; mp5 (Max players): There are 5 slots; ts8 (Group limit): 8 per team is the default limit; v2633 (Protocol): Protocol 2633 is required to join; your game must be on the same version; cs163794 (Build): The game build is 163794; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): The region code is left blank; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): It appears in Modded, as plugins or settings modify the game. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Rules, settings, and map
Which map is running on LOCAL_MAIN?
LOCAL_MAIN uses a procedural map, which the game generates.
What does LOCAL_MAIN run for rules and settings?
The name LOCAL_MAIN does not state a gather rate. Groups use the default maximum of 8 players. It runs survival, standard survival: gathering, building and raiding. You can fight and raid other players. Plugins or settings change the game; it is listed as Modded. Oxide plugins are loaded. The server runs with VAC on.
Server info
What is the Rust version on LOCAL_MAIN?
Rust network protocol 2633 and build 163794 is what LOCAL_MAIN runs, on Windows. Your game needs the same protocol to connect; Steam takes care of updating it.
What is the location of LOCAL_MAIN?
There is no region published by LOCAL_MAIN. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. 37.67.192.175:28015 is its address.
How reliable is LOCAL_MAIN?
LOCAL_MAIN is offline now; the last time it was seen was 28 days 20 hours ago. Across the last 7 full days, it was online for 0 of 168 hours, or 0%. Its first appearance in Top Rust Servers was on 14 September 2026.
Wipe schedule
How often does LOCAL_MAIN wipe?
Not enough wipe data exists yet to identify the rhythm of LOCAL_MAIN. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 30 days 5 hours ago.
Connection
What is the process to join LOCAL_MAIN?
To connect, start Rust, hit F1, and enter client.connect 37.67.192.175:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.