RS-16290Modded server
TroubleChute
Offline 37.73.53.33:28015 checked 15d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
What is the typical player count on TroubleChute?
Currently, TroubleChute is offline; the last sighting was 15 days 13 hours ago.
How is TroubleChute ranked?
On player hours across seven days, TroubleChute is #16,290, inside the top 68% of all ranked servers.
Server tags and lists
On Top Rust Servers, which lists and filters carry TroubleChute?
These Top Rust Servers lists count TroubleChute among their servers: Top modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on TroubleChute?
The game's server browser reads the tags that TroubleChute publishes: gmrust (Game mode): Standard survival, as in Rust; mp5 (Max players): There are 5 slots; ts8 (Group limit): 8 per team is the default limit; v2633 (Protocol): Protocol 2633 is required to join; your game must be on the same version; cs163207 (Build): Game build: 163207; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): The region code is left blank; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Rules, settings, and map
What is the map on TroubleChute?
A procedural map, created by the game, is in use on TroubleChute.
What does TroubleChute run for rules and settings?
You will not find a gather rate in the name TroubleChute. Groups use the default maximum of 8 players. It runs survival, the normal mode where you gather, build and raid. You can fight and raid other players. Plugins or settings change the game; it is listed as Modded. Oxide plugins are in use. VAC, Valve's anti-cheat, is enabled.
Server info
What Rust version is TroubleChute on?
On Windows, TroubleChute operates Rust network protocol 2633 and build 163207. The protocol must match for you to join; Steam will update your game.
What is the server location for TroubleChute?
No region is published by TroubleChute. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. 37.73.53.33:28015 is its address.
Is TroubleChute currently online?
The server TroubleChute is down at the moment, with its last appearance 15 days 13 hours ago. Across the last 7 full days, it was online for 0 of 168 hours, or 0%. The first time Top Rust Servers saw it was on 28 September 2026.
Wipe cycle
When does TroubleChute wipe?
The record holds too few wipes to determine TroubleChute's pattern. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. Its world was last replaced 36 days 16 hours ago.
How to join
How can I connect to TroubleChute?
To connect, start Rust, hit F1, and enter client.connect 37.73.53.33:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.