RS-13905Modded server
TroubleChute
Offline 37.73.7.195:28015 checked 22d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
What is the typical player count on TroubleChute?
TroubleChute is offline at this moment; the last signal was 22 days 20 hours ago.
What is the ranking of TroubleChute?
Ranked #13,905 on seven-day player hours, TroubleChute is in the top 60% of all ranked servers.
Tags and filters
Where does TroubleChute show up in Top Rust Servers lists and filters?
These Top Rust Servers lists include TroubleChute: Top modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What is the meaning of the tags on TroubleChute?
gmrust (Game mode): Survival follows the standard Rust ruleset; mp5 (Max players): There are 5 slots; ts8 (Group limit): The team limit is 8, which is the game default; v2633 (Protocol): To join, your game must be on protocol 2633; cs163207 (Build): Running game build 163207; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded are the tags TroubleChute publishes, and the game's server browser reads them. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Map and rules
What is the map on TroubleChute?
A procedural map, created by the game, is in use on TroubleChute.
What settings and rules does TroubleChute use?
You will not find a gather rate in the name TroubleChute. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. Plugins or settings change the game; it is listed as Modded. Oxide plugins are loaded. VAC anti-cheat is active.
Server info
What is the Rust version on TroubleChute?
On Windows, TroubleChute operates Rust network protocol 2633 and build 163207. Your game needs the same protocol to connect; Steam takes care of updating it.
What is the location of TroubleChute?
No region is published by TroubleChute. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. It answers at 37.73.7.195:28015.
What is the uptime of TroubleChute?
TroubleChute is offline now; the last time it was seen was 22 days 20 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. It was first observed by Top Rust Servers on 21 September 2026.
Wipe schedule
When does TroubleChute wipe?
The record holds too few wipes to determine TroubleChute's pattern. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. Its world was last replaced 37 days ago.
Joining the server
What is the process to join TroubleChute?
To connect manually, open the console with F1 and type client.connect 37.73.7.195:28015. Or click Launch Rust on this page to open Rust through Steam and connect directly.