RS-15962Modded server
RustDev staging test (local only)
Offline 38.64.19.137:28115 checked 10d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
How many players are usually on RustDev staging test (local only)?
RustDev staging test (local only) is offline at this moment; the last signal was 10 days 7 hours ago.
How is RustDev staging test (local only) ranked?
On player hours across seven days, RustDev staging test (local only) is #15,962, inside the top 71% of all ranked servers.
Server tags and lists
Where does RustDev staging test (local only) appear among the Top Rust Servers lists and filters?
These Top Rust Servers lists include RustDev staging test (local only): Top modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on RustDev staging test (local only)?
gmrust (Game mode): Standard survival, as in Rust; mp10 (Max players): Player slots: 10; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs166655 (Build): The game build is 166655; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): It appears in Modded, as plugins or settings modify the game are the tags RustDev staging test (local only) publishes, and the game's server browser reads them. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Settings and map
What map is used on RustDev staging test (local only)?
A procedural map, created by the game, is in use on RustDev staging test (local only).
What settings and rules does RustDev staging test (local only) use?
You will not find a gather rate in the name RustDev staging test (local only). The group limit is the game's default of 8 players. survival is the game mode, the normal mode where you gather, build and raid. Player versus player combat and raiding are enabled. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are loaded. VAC anti-cheat is active.
About the server
What is the Rust version on RustDev staging test (local only)?
On Windows, RustDev staging test (local only) operates Rust network protocol 2634 and build 166655. Joining requires matching protocols, and Steam updates your game automatically.
What is the server location for RustDev staging test (local only)?
There is no region published by RustDev staging test (local only). What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. It answers at 38.64.19.137:28115.
Is RustDev staging test (local only) currently online?
The server RustDev staging test (local only) is down at the moment, with its last appearance 10 days 7 hours ago. Across the last 7 full days, it was online for 0 of 168 hours, or 0%. It was first observed by Top Rust Servers on 4 October 2026.
Wipe details
On what schedule does RustDev staging test (local only) wipe?
Too few wipes are recorded for RustDev staging test (local only) to establish a rhythm. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. The present world has been live since 10 days 8 hours ago.
Connection
What is the process to join RustDev staging test (local only)?
To connect, start Rust, hit F1, and enter client.connect 38.64.19.137:28115. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.