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Live Servers11,661 Players61,086 Populated3,720 Fresh wipes · 3h148 Scanevery 5 min

RS-15015Modded server

Rust Zombie Development | Carbon

Offline 40.160.87.92:28015 checked 29d ago

monthly wipes moddedcarbon
Connect
Players now
0/ 50
0% full
7-day average
0
peak –
Rank
#15,015
no region published
Last wipe
35d ago
monthly schedule
Next wipe
T− 22d 20h
Thu 5 Nov, 19:00 UTC FW
Light curve

Players

No hourly history yet.

Hourly average and peak, UTC.

Systems telemetry

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep
Orbit

Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 22d 20h. The force wipe

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Population

How many players are usually on Rust Zombie Development | Carbon?

Rust Zombie Development | Carbon is offline at this moment; the last signal was 29 days 6 hours ago.

Where does Rust Zombie Development | Carbon sit in the rankings?

Ranked #15,015 on seven-day player hours, Rust Zombie Development | Carbon is in the top – of all ranked servers.

Server tags and lists

Where does Rust Zombie Development | Carbon appear among the Top Rust Servers lists and filters?

On these Top Rust Servers lists you will find Rust Zombie Development | Carbon: Top modded Rust servers, Rust roleplay servers and Rust zombie servers. It appears under these filters on the server list: Type: Modded; Server tag: Monthly ^m, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

How should you read the tags on Rust Zombie Development | Carbon?

gmrust (Game mode): Survival follows the standard Rust ruleset; mp50 (Max players): It has 50 slots; ts8 (Group limit): At most 8 per team, as standard in the game; v2633 (Protocol): Protocol 2633 is required to join; your game must be on the same version; cs162929 (Build): Game build: 162929; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): No region code is assigned; ^m (Monthly): A monthly wipe, coinciding with Facepunch's force wipe; ^r (Roleplay): This server is for roleplay; ^z (Modded): It appears in Modded, as plugins or settings modify the game; ^y (Carbon): Carbon is the plugin framework in use are the tags Rust Zombie Development | Carbon publishes, and the game's server browser reads them. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.

Settings and map

What map is used on Rust Zombie Development | Carbon?

Rust Zombie Development | Carbon uses a procedural map, which the game generates.

Which settings and rules apply on Rust Zombie Development | Carbon?

You will not find a gather rate in the name Rust Zombie Development | Carbon. The group limit is the game's default of 8 players. It runs roleplay, roleplay with towns, jobs and rules. The server browser lists it under Modded: plugins or settings alter the game. Carbon plugins are in use. VAC, Valve's anti-cheat, is disabled.

Server details

What is the Rust version on Rust Zombie Development | Carbon?

Rust Zombie Development | Carbon uses Rust network protocol 2633 and build 162929 with Linux as its system. Joining requires matching protocols, and Steam updates your game automatically.

What is the server location for Rust Zombie Development | Carbon?

There is no region published by Rust Zombie Development | Carbon. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. It answers at 40.160.87.92:28015.

What is the uptime of Rust Zombie Development | Carbon?

Rust Zombie Development | Carbon is offline now; the last time it was seen was 29 days 6 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. Its first appearance in Top Rust Servers was on 13 September 2026.

Wipe cycle

When does Rust Zombie Development | Carbon wipe?

The next wipe for Rust Zombie Development | Carbon is estimated from the force wipe. The next wipe is set for Thursday 5 November at 19:00 UTC, the force wipe that resets every Rust server. The present world has been live since 35 days 6 hours ago. The tags specify a monthly wipe schedule.

Joining the server

What are the steps to join Rust Zombie Development | Carbon?

To connect manually, open the console with F1 and type client.connect 40.160.87.92:28015. Or click Launch Rust on this page to open Rust through Steam and connect directly.

Spectrum

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2633,^z,^y,^m,^r,gmrust,cs162929,ts8

Game

gmrust
Game mode Survival follows the standard Rust ruleset.
mp50
Max players It has 50 slots.
ts8
Group limit At most 8 per team, as standard in the game.
v2633
Protocol Protocol 2633 is required to join; your game must be on the same version.
cs162929
Build Game build: 162929.
ptrak
Networking The network layer is RakNet, which is standard for Rust.
$r?
Region code No region code is assigned.

Wipe schedule

^m
Monthly A monthly wipe, coinciding with Facepunch's force wipe.

Gameplay

^r
Roleplay This server is for roleplay.

Mods and access

^z
Modded It appears in Modded, as plugins or settings modify the game.
^y
Carbon Carbon is the plugin framework in use.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.