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Live Servers11,592 Players48,296 Populated3,375 Fresh wipes · 3h100 Scanevery 5 min

RS-924Modded server

UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 09.1

Online 45.136.204.49:20000 checked 14m ago

2x quad weekly wipes moddedcarbon
Connect
Players now
6/ 150
4% full
7-day average
14
peak 73
Rank
#924
top 4%
Last wipe
4d ago
weekly schedule
Next wipe
T− 2d 10h
Fri 16 Oct, 10:55 UTC
Light curve

Players

AveragePeak
01020304001:0010:0019:0005:0014:0023:00

Hourly average and peak, UTC.

Systems telemetry

Server performance

02040608001:0010:0019:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 4% of all ranked servers, and #50 of the quad servers (top 6%). Ranked on player hours over the last seven days.

Orbit

Wipe schedule

fixed weekdays

Next wipe Friday 16 October, 10:55 UTC, in 2d 10h. Every Friday at 10:55 UTC · high confidence

usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak63players, last three wipes
crowd held0%else halves by day 3

Coming wipes

  1. T− 2d 10hFri 16 Oct, 10:55 UTC
  2. T− 9d 10hFri 23 Oct, 10:55 UTC
  3. T− 16d 10hFri 30 Oct, 10:55 UTC
  4. T− 22d 18hThu 5 Nov, 19:00 UTCFW
  5. T− 23d 10hFri 6 Nov, 10:55 UTC
  6. T− 30d 10hFri 13 Nov, 10:55 UTC
  7. T− 37d 10hFri 20 Nov, 10:55 UTC
  8. T− 44d 10hFri 27 Nov, 10:55 UTC

The first 48 hours of its last wipes

Fri 9 OctFri 2 OctThu 1 Oct
020406080+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 73, 6 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 10:55 UTC4d ago 73 – running 7
Fri 2 Oct, 10:57 UTC11d ago 58 halved by day 3 7 days 11
Thu 1 Oct, 18:48 UTC FW12d ago 58 – 0.7 days 6
Fri 25 Sep, 10:57 UTC18d ago 83 halved by day 3 6.3 days 9
Fri 18 Sep, 10:57 UTC25d ago 128 halved by day 2 7 days 5

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Player count

How populated is UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 09.1?

On 150 slots, UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 09.1 has 6 players at this moment. Over seven days it averaged 14, and the highest point was 73. Over the last 48 hours, the peak hour was 17:00 UTC, with an average of 23 players.

What is the ranking of UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 09.1?

On player hours across seven days, UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 09.1 is #924, inside the top 4% of all ranked servers. It is #50 among quad servers.

Server tags and lists

Where does UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 09.1 appear among the Top Rust Servers lists and filters?

These Top Rust Servers lists count UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 09.1 among their servers: Rust servers with 2x gather rate, Top modded Rust servers and Rust zombie servers. It appears under these filters on the server list: Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: Quad; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x; Average players: 10+ on average.

What is the meaning of the tags on UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 09.1?

gmrust (Game mode): Standard survival, as in Rust; mp150 (Max players): It has 150 slots; ts4 (Group limit): No more than 4 players per team; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs167398 (Build): Running game build 167398; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region code is left blank; ^w (Weekly): It wipes weekly; ^z (Modded): It appears in Modded, as plugins or settings modify the game; ^y (Carbon): This server uses Carbon for plugins are the tags UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 09.1 publishes, and the game's server browser reads them. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.

Who is behind UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 09.1?

A ultimaterust.com hostname is published by UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 09.1 and by 4 other servers we track, so the same operator most likely runs them.

Map and rules

What is the map on UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 09.1?

UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 09.1 runs a procedural map of size 4,250 with seed 1337, generated by the game. You can look at the map on RustMaps from this page, because size and seed determine the map.

What settings and rules does UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 09.1 use?

2x gather is what UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 09.1 runs, as its name shows. A maximum of 4 players per group applies (quad). survival is the game mode, the normal mode where you gather, build and raid. Player versus player combat and raiding are enabled. It is a Modded server, meaning plugins or settings modify the game. Carbon plugins are loaded. VAC, Valve's anti-cheat, is enabled.

Server details

What is the Rust version on UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 09.1?

Rust network protocol 2634 and build 167398 is what UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 09.1 runs, on Windows. Your game needs the same protocol to connect; Steam takes care of updating it.

How well does UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 09.1 perform?

The last 48 hours saw it average 59 server fps, never going under 59. Its entity count reached 136,173, including buildings, deployables and all other objects. Its memory use reached 5,197 MB at most. What players experience as lag comes from low fps and a rising entity count.

What is the location of UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 09.1?

There is no region published by UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 09.1. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. It answers at 45.136.204.49:20000.

What is the uptime of UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 09.1?

Right now, UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 09.1 is up and running. The uptime it gives suggests a restart around 19 hours ago. Across the last 7 full days, it was online for 144 of 168 hours, or 86%. Its first appearance in Top Rust Servers was on 13 September 2026.

Wipe cycle

What can you expect on wipe day on UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 09.1?

Across recent wipes, the busiest times averaged 63 players. The latest wipe saw its highest player count 6 hours in. The crowd kept above half its peak until the next wipe in 0% of recent wipes. In the cases where it did not hold, the crowd dropped below half by day 3.

When does UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 09.1 wipe?

The wipe frequency for UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 09.1 is every Friday at 10:55 UTC. The upcoming wipe is set for Friday 16 October at 10:55 UTC. Its world was last replaced 4 days 13 hours ago. Its tags carry a wipe schedule set to weekly.

How to join

What are the steps to join UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 09.1?

To connect, start Rust, hit F1, and enter client.connect 45.136.204.49:20000. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.

Spectrum

Server tags

What each one means.

Published as mp150,ptrak,$r?,v2634,^z,^y,^w,gmrust,cs167398,ts4

Game

gmrust
Game mode Standard survival, as in Rust.
mp150
Max players It has 150 slots.
ts4
Group limit No more than 4 players per team.
v2634
Protocol This server runs protocol 2634; match it to connect.
cs167398
Build Running game build 167398.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region code is left blank.

Wipe schedule

^w
Weekly It wipes weekly.

Mods and access

^z
Modded It appears in Modded, as plugins or settings modify the game.
^y
Carbon This server uses Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.