RS-15919Modded server
test
Offline 45.140.129.66:11300 checked 4d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
How many players are usually on test?
test is offline at this moment; the last signal was 4 days 23 hours ago. The average over the last seven days comes to 0 players.
How is test ranked?
The last seven days of player hours place test at #15,919, in the top 72% of ranked servers.
Tags and filters
On Top Rust Servers, which lists and filters carry test?
These Top Rust Servers lists count test among their servers: Top modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o; Last wipe: In the last week.
What is the meaning of the tags on test?
The game's server browser reads the tags that test publishes: gmhardcore (Game mode): It uses the harsher hardcore ruleset; mp20 (Max players): There are 20 slots; ts0 (Group limit): No teams are allowed; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs167398 (Build): The game build is 167398; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): No region code is assigned; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Map and rules
Which map is running on test?
A procedural map of size 4,000, created by the game, is in use on test. The name of the map is Custom Map.
Which settings and rules apply on test?
You will not find a gather rate in the name test. A group limit is not made public. hardcore is the game mode, Facepunch's most challenging mode. Combat and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are in use. VAC anti-cheat is active.
About the server
What Rust version is test on?
Rust network protocol 2634 and build 167398 is what test runs, on Windows. Your game needs the same protocol to connect; Steam takes care of updating it.
What is the location of test?
There is no region published by test. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. You reach it at 45.140.129.66:11300.
What is the uptime of test?
The server test is down at the moment, with its last appearance 4 days 23 hours ago. It spent 0 of the last 96 hours online across 4 days, giving 0% uptime. It was first observed by Top Rust Servers on 9 October 2026.
Wipe schedule
On what schedule does test wipe?
Too few wipes are recorded for test to establish a rhythm. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. Its world was last replaced 5 days ago.
Joining the server
How can I connect to test?
Use the console: open Rust, press F1, and type client.connect 45.140.129.66:11300. Or simply click Launch Rust here; it opens the game through Steam and connects you.