RS-7966Modded server
BotWorld Dev
Online 45.170.75.121:28015 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 36% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
How populated is BotWorld Dev?
On 10 slots, BotWorld Dev has 0 players at this moment. Its seven-day average is 1 players, with a peak of 1. At 15:00 UTC it was busiest in the last 48 hours, averaging 1 players.
How is BotWorld Dev ranked?
On player hours across seven days, BotWorld Dev is #7,966, inside the top 36% of all ranked servers.
Tags and filters
Where does BotWorld Dev show up in Top Rust Servers lists and filters?
On these Top Rust Servers lists you will find BotWorld Dev: Top modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
How should you read the tags on BotWorld Dev?
Published by BotWorld Dev for the game's server browser to read: gmrust (Game mode): Survival follows the standard Rust ruleset; mp10 (Max players): There are 10 slots; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): To join, your game must be on protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): This server is marked Modded, meaning plugins or settings alter the game. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Settings and map
What is the map on BotWorld Dev?
A procedural map, created by the game, is in use on BotWorld Dev.
What does BotWorld Dev run for rules and settings?
No gather rate is given in the name BotWorld Dev. Up to 8 players per group, as the game defaults. It runs survival, standard survival: gathering, building and raiding. Combat and raiding between players are allowed. It is a Modded server, meaning plugins or settings modify the game. Oxide plugins are loaded. VAC anti-cheat is active.
About the server
What is the Rust version on BotWorld Dev?
On Windows, BotWorld Dev operates Rust network protocol 2634 and build 167781. Your game needs the same protocol to connect; Steam takes care of updating it.
Where can BotWorld Dev be found?
A region is not published by BotWorld Dev. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. You reach it at 45.170.75.121:28015.
Is BotWorld Dev currently online?
The server BotWorld Dev is currently online. It was first observed by Top Rust Servers on 16 October 2026.
Wipe schedule
On what schedule does BotWorld Dev wipe?
Too few wipes are recorded for BotWorld Dev to establish a rhythm. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. The present world has been live since 12 hours ago.
Connection
What is the process to join BotWorld Dev?
To connect manually, open the console with F1 and type client.connect 45.170.75.121:28015. Or click Launch Rust on this page to open Rust through Steam and connect directly.