RS-15974Modded server
Project Pulsar
Online NA 45.45.237.89:28015 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers, top 83% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 22d 17h. The force wipe · high confidence
Coming wipes
- T− 22d 17hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 19:57 UTC3d ago | 0 | – | running | 0 |
| Tue 22 Sep, 00:45 UTC22d ago | 0 | – | 18.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
What is the typical player count on Project Pulsar?
Project Pulsar is showing 0 players on 40 slots right now. Over the past seven days, the average player count was 0.
What is the ranking of Project Pulsar?
In North America, Project Pulsar is #1,544 on seven-day player hours, with #15,974 overall and a top 71% position among ranked servers.
Tags, lists, and filters
Where does Project Pulsar show up in Top Rust Servers lists and filters?
These Top Rust Servers lists include Project Pulsar: Top modded Rust servers, Top Rust PvE servers and North American Rust servers. These are the filters that bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.
What is the meaning of the tags on Project Pulsar?
The game's server browser reads the tags that Project Pulsar publishes: gmrust (Game mode): Standard survival, as in Rust; mp40 (Max players): There are 40 slots; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): Protocol 2634 is required to join; your game must be on the same version; cs167398 (Build): Running game build 167398; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is assigned; ^m (Monthly): A wipe happens every month, alongside Facepunch's force wipe; ^p (PvE): Player versus environment: the danger comes from the world, not other players; ^z (Modded): This server is marked Modded, meaning plugins or settings alter the game; ^y (Carbon): This server uses Carbon for plugins; NA (North America): In the server browser, this appears under North America. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Map and rules
Which map is running on Project Pulsar?
Project Pulsar runs a procedural map of size 4,000 with seed 1, generated by the game. The map can be seen on RustMaps from this page, as identical size and seed yield the same map.
What does Project Pulsar run for rules and settings?
The name Project Pulsar does not state a gather rate. Up to 8 players per group, as the game defaults. It runs pve, player combat is disabled. It is a Modded server, meaning plugins or settings modify the game. Carbon plugins are in use. VAC anti-cheat is active.
About the server
What Rust version is Project Pulsar on?
On Linux, Project Pulsar operates Rust network protocol 2634 and build 167398. The protocol must match for you to join; Steam will update your game.
What is the performance like on Project Pulsar?
Over the last two days, it ran at an average of 83 server fps, minimum 62. At its peak, it held 94,185 entities: everything from buildings to deployables and more. Its memory use reached 3,358 MB at most. Players feel lag when fps drops and entities increase.
What is the location of Project Pulsar?
With its NA tag, Project Pulsar lists itself in North America. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. 45.45.237.89:28015 is its address.
How reliable is Project Pulsar?
Project Pulsar is online at the moment. Going by its reported uptime, it restarted about 3 days 3 hours ago. Across the last 7 full days, it was online for 168 of 168 hours, or 100%. Its first appearance in Top Rust Servers was on 13 September 2026.
Wipe cycle
What can you expect on wipe day on Project Pulsar?
The average busiest count over recent wipes is 0 players. The peak of the latest wipe came 0 hours after it began.
How often does Project Pulsar wipe?
A single monthly wipe, the force wipe, is all Project Pulsar does. On Thursday 5 November at 19:00 UTC the force wipe arrives, which is the next wipe for this server and all Rust servers. The world it is running now dates from 3 days 5 hours ago. Its tags indicate wipes happen each month.
Joining the server
How can I connect to Project Pulsar?
To connect, start Rust, hit F1, and enter client.connect 45.45.237.89:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.