RS-15961Modded server
Test Server
Online 45.45.238.200:28080 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
How many players are usually on Test Server?
Test Server is showing 0 players on 50 slots right now. The average over the last seven days comes to 0 players.
How is Test Server ranked?
The last seven days of player hours place Test Server at #15,961, in the top 71% of ranked servers.
Tags, lists, and filters
Where does Test Server appear among the Top Rust Servers lists and filters?
These Top Rust Servers lists count Test Server among their servers: Top modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What is the meaning of the tags on Test Server?
gmrust (Game mode): Standard survival, as in Rust; mp50 (Max players): Player slots: 50; ts8 (Group limit): 8 per team is the default limit; v2633 (Protocol): To join, your game must be on protocol 2633; cs162929 (Build): Game build: 162929; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): The region code is left blank; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): It appears in Modded, as plugins or settings modify the game are the tags Test Server publishes, and the game's server browser reads them. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Map and rules
Which map is running on Test Server?
Test Server runs a procedural map of size 4,250 with seed 1287589039, generated by the game. The map can be seen on RustMaps from this page, as identical size and seed yield the same map.
Which settings and rules apply on Test Server?
The name Test Server does not state a gather rate. The group limit is the game's default of 8 players. You play survival, standard survival: gathering, building and raiding. Combat and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are in use. The server runs with VAC off.
Server details
What version is Test Server running?
Test Server uses Rust network protocol 2633 and build 162929 with Windows as its system. The protocol must match for you to join; Steam will update your game.
How well does Test Server perform?
The last 48 hours saw it average 89 server fps, never going under 76. At its peak, it held 112,334 entities: everything from buildings to deployables and more. Its memory use reached 7,594 MB at most. What players experience as lag comes from low fps and a rising entity count.
Where can Test Server be found?
There is no region published by Test Server. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. It answers at 45.45.238.200:28080.
What is the uptime of Test Server?
Right now, Test Server is up and running. Going by its reported uptime, it restarted about 16 days 15 hours ago. It spent 168 of the last 168 hours online across 7 days, giving 100% uptime. It was first observed by Top Rust Servers on 13 September 2026.
Wipe details
On what schedule does Test Server wipe?
Not enough wipe data exists yet to identify the rhythm of Test Server. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. The present world has been live since 40 days 7 hours ago.
Connection
How can I connect to Test Server?
Use the console: open Rust, press F1, and type client.connect 45.45.238.200:28080. Or simply click Launch Rust here; it opens the game through Steam and connects you.