RS-2262Modded server
Testing Grounds
Online NA 45.45.239.176:28015 checked 7m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 10% of all ranked servers, top 21% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 22d 12h. The force wipe · high confidence
Coming wipes
- T− 22d 12hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 13 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 01:18 UTC12d ago | 5 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
What is the typical player count on Testing Grounds?
On 15 slots, Testing Grounds has 2 players at this moment. Over seven days it averaged 2, and the highest point was 8. Over the last 48 hours, the peak hour was 17:00 UTC, with an average of 4 players.
How is Testing Grounds ranked?
On seven-day player hours, Testing Grounds ranks #2,262 overall, in the top 10% of ranked servers and #381 across North America.
Server tags and lists
Where does Testing Grounds show up in Top Rust Servers lists and filters?
These Top Rust Servers lists include Testing Grounds: Top modded Rust servers and North American Rust servers. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
What is the meaning of the tags on Testing Grounds?
gmvanilla (Game mode): The mode is vanilla survival; mp15 (Max players): It has 15 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): Protocol 2634 is required to join; your game must be on the same version; cs167584 (Build): Running game build 167584; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): The region code is left blank; ^m (Monthly): Monthly wipes apply here, following Facepunch's force wipe schedule; ^v (Vanilla): Vanilla: no rate changes, no kits, no rule changes from Facepunch's version; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): This server is marked Modded, meaning plugins or settings alter the game; NA (North America): The server browser puts it in North America are the tags Testing Grounds publishes, and the game's server browser reads them. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Settings and map
Which map is running on Testing Grounds?
A procedural map of size 1,200 with seed 2147483647, created by the game, is in use on Testing Grounds. You can look at the map on RustMaps from this page, because size and seed determine the map.
What does Testing Grounds run for rules and settings?
You will not find a gather rate in the name Testing Grounds. Groups use the default maximum of 8 players. survival is the game mode, standard survival: gathering, building and raiding. You can fight and raid other players. It is a Modded server, meaning plugins or settings modify the game. Oxide plugins are in use. It claims vanilla status: vanilla: no rate changes, no kits, no rule changes from Facepunch's version. VAC anti-cheat is inactive.
About the server
What version is Testing Grounds running?
Testing Grounds uses Rust network protocol 2634 and build 167584 with Linux as its system. Your game needs the same protocol to connect; Steam takes care of updating it.
What is the performance like on Testing Grounds?
The last 48 hours saw it average 30 server fps, never going under 30. At its peak, it held 6,606 entities: everything from buildings to deployables and more. Memory usage peaked at 1,265 MB. Players feel lag when fps drops and entities increase.
What is the location of Testing Grounds?
Its NA tag is how Testing Grounds lists itself in North America. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. It answers at 45.45.239.176:28015.
How reliable is Testing Grounds?
The server Testing Grounds is currently online. The uptime it gives suggests a restart around 19 hours ago. Across the last 7 full days, it was online for 168 of 168 hours, or 100%. The first time Top Rust Servers saw it was on 13 September 2026.
Wipe schedule
What can you expect on wipe day on Testing Grounds?
Across recent wipes, the busiest times averaged 5 players. The peak of the latest wipe came 13 hours after it began.
On what schedule does Testing Grounds wipe?
With the force wipe, Testing Grounds resets once a month. The force wipe on Thursday 5 November at 19:00 UTC will be its next wipe, and it affects all Rust servers. Its world was last replaced 12 days 5 hours ago. Monthly wipes are declared in its tags.
How to join
How can I connect to Testing Grounds?
To connect manually, open the console with F1 and type client.connect 45.45.239.176:28015. Or click Launch Rust on this page to open Rust through Steam and connect directly.