RS-11427Modded server
test
Online 45.45.239.214:27115 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 51% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
How populated is test?
test is showing 0 players on 100 slots right now. A seven-day average of 0 players was reached, peaking at 2. Over the last 48 hours, the peak hour was 14:00 UTC, with an average of 2 players.
Where does test sit in the rankings?
On player hours across seven days, test is #11,427, inside the top 51% of all ranked servers.
Server tags and lists
On Top Rust Servers, which lists and filters carry test?
These Top Rust Servers lists include test: Top modded Rust servers and Best Rust aim training servers. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
What is the meaning of the tags on test?
Published by test for the game's server browser to read: gmvanilla (Game mode): This is vanilla survival; mp100 (Max players): It has 100 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): Protocol 2634 is required to join; your game must be on the same version; cs167584 (Build): Game build: 167584; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): No region code is assigned; ^v (Vanilla): Facepunch's version unaltered: no rate, kit or rule changes; ^d (Combat training): Loot is supplied for aim and PvP training; ^z (Modded): It appears in Modded, as plugins or settings modify the game; ^y (Carbon): Plugin framework: Carbon. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Map and rules
Which map is running on test?
A procedural map of size 6,000 with seed 1337, created by the game, is in use on test. Viewing it on RustMaps is possible from this page: the same size and seed give the same map. You will see the map name as Custom Map.
Which settings and rules apply on test?
You will not find a gather rate in the name test. The group limit is the game's default of 8 players. You play combat training, aim and PvP training, with loot supplied. The server browser lists it under Modded: plugins or settings alter the game. Carbon plugins are in use. It claims vanilla status: facepunch's version unaltered: no rate, kit or rule changes. The server runs with VAC on.
Server details
What version is test running?
test uses Rust network protocol 2634 and build 167584 with Linux as its system. The protocol must match for you to join; Steam will update your game.
What is the performance like on test?
Over the last two days, it ran at an average of 203 server fps, minimum 156. At its peak, it held 8,389 entities: everything from buildings to deployables and more. Its memory use reached 3,821 MB at most. A climbing entity count and low fps are the source of the lag players feel.
What is the server location for test?
A region is not published by test. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. 45.45.239.214:27115 is its address.
Is test currently online?
test is online at the moment. Going by its reported uptime, it restarted about 45 hours ago. The last 1 full day saw it up for 24 of 24 hours, or 100% of the time. The first time Top Rust Servers saw it was on 12 October 2026.
Wipe cycle
When does test wipe?
Not enough wipe data exists yet to identify the rhythm of test. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. The present world has been live since 47 hours ago.
How to join
What is the process to join test?
To connect manually, open the console with F1 and type client.connect 45.45.239.214:27115. Or click Launch Rust on this page to open Rust through Steam and connect directly. You can find its website at https://rustlands.net.