RS-15467Modded server
MonkeyCode Test Server
Offline 45.62.172.83:28015 checked 23d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
What is the typical player count on MonkeyCode Test Server?
Currently, MonkeyCode Test Server is offline; the last sighting was 23 days 19 hours ago.
Where does MonkeyCode Test Server sit in the rankings?
Ranked #15,467 on seven-day player hours, MonkeyCode Test Server is in the top – of all ranked servers.
Server tags and lists
Where does MonkeyCode Test Server show up in Top Rust Servers lists and filters?
These Top Rust Servers lists include MonkeyCode Test Server: Top modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on MonkeyCode Test Server?
gmrust (Game mode): Survival follows the standard Rust ruleset; mp10 (Max players): Player slots: 10; ts8 (Group limit): 8 per team is the default limit; v2633 (Protocol): To join, your game must be on protocol 2633; cs162929 (Build): The game build is 162929; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded are the tags MonkeyCode Test Server publishes, and the game's server browser reads them. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Settings and map
What map is used on MonkeyCode Test Server?
A procedural map, created by the game, is in use on MonkeyCode Test Server.
What does MonkeyCode Test Server run for rules and settings?
No gather rate is given in the name MonkeyCode Test Server. Up to 8 players per group, as the game defaults. survival is the game mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are loaded. VAC, Valve's anti-cheat, is enabled.
Server info
What version is MonkeyCode Test Server running?
Rust network protocol 2633 and build 162929 is what MonkeyCode Test Server runs, on Linux. The protocol must match for you to join; Steam will update your game.
What is the location of MonkeyCode Test Server?
No region is published by MonkeyCode Test Server. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. 45.62.172.83:28015 is its address.
Is MonkeyCode Test Server currently online?
Currently offline is MonkeyCode Test Server, last seen 23 days 19 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. It was first observed by Top Rust Servers on 13 September 2026.
Wipe cycle
When does MonkeyCode Test Server wipe?
The record holds too few wipes to determine MonkeyCode Test Server's pattern. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The present world has been live since 40 days 2 hours ago.
How to join
What are the steps to join MonkeyCode Test Server?
To connect manually, open the console with F1 and type client.connect 45.62.172.83:28015. Or click Launch Rust on this page to open Rust through Steam and connect directly.