RS-15960Modded server
PvE test
Offline 45.83.137.9:28015 checked 11d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
How many players are usually on PvE test?
Currently, PvE test is offline; the last sighting was 11 days 16 hours ago.
How is PvE test ranked?
On player hours across seven days, PvE test is #15,960, inside the top 70% of all ranked servers.
Tags, lists, and filters
Where does PvE test appear among the Top Rust Servers lists and filters?
These Top Rust Servers lists count PvE test among their servers: Top modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What is the meaning of the tags on PvE test?
Published by PvE test for the game's server browser to read: gmrust (Game mode): Survival follows the standard Rust ruleset; mp4 (Max players): There are 4 slots; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): Protocol 2634 is required to join; your game must be on the same version; cs166586 (Build): Game build: 166586; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): No region code is assigned; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Rules, settings, and map
What map is used on PvE test?
A procedural map, created by the game, is in use on PvE test.
Which settings and rules apply on PvE test?
No gather rate is given in the name PvE test. Groups use the default maximum of 8 players. It runs survival, the normal mode where you gather, build and raid. Player versus player combat and raiding are enabled. Plugins or settings change the game; it is listed as Modded. Oxide plugins are loaded. VAC, Valve's anti-cheat, is enabled.
Server details
What is the Rust version on PvE test?
Rust network protocol 2634 and build 166586 is what PvE test runs, on Windows. The protocol must match for you to join; Steam will update your game.
What is the server location for PvE test?
There is no region published by PvE test. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. 45.83.137.9:28015 is its address.
How reliable is PvE test?
PvE test is offline now; the last time it was seen was 11 days 16 hours ago. Across the last 7 full days, it was online for 0 of 168 hours, or 0%. It was first observed by Top Rust Servers on 2 October 2026.
Wipe details
How often does PvE test wipe?
Not enough wipe data exists yet to identify the rhythm of PvE test. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. Its world was last replaced 12 days 4 hours ago.
How to join
What is the process to join PvE test?
Use the console: open Rust, press F1, and type client.connect 45.83.137.9:28015. Or simply click Launch Rust here; it opens the game through Steam and connects you.