RS-15977Modded server
My Local Dev Server
Offline 46.138.95.55:28015 checked 13h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
What is the typical player count on My Local Dev Server?
My Local Dev Server is offline at this moment; the last signal was 13 hours ago. Over the past seven days, the average player count was 0.
Where does My Local Dev Server sit in the rankings?
On player hours across seven days, My Local Dev Server is #15,977, inside the top 71% of all ranked servers.
Server tags and lists
Where does My Local Dev Server show up in Top Rust Servers lists and filters?
These Top Rust Servers lists include My Local Dev Server: Top modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
What is the meaning of the tags on My Local Dev Server?
gmrust (Game mode): Survival follows the standard Rust ruleset; mp5 (Max players): Player slots: 5; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs167584 (Build): Running game build 167584; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): This server is marked Modded, meaning plugins or settings alter the game are the tags My Local Dev Server publishes, and the game's server browser reads them. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Map and rules
Which map is running on My Local Dev Server?
My Local Dev Server uses a procedural map, which the game generates.
Which settings and rules apply on My Local Dev Server?
The name My Local Dev Server does not state a gather rate. Up to 8 players per group, as the game defaults. You play survival, the normal mode where you gather, build and raid. Combat and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are loaded. VAC, Valve's anti-cheat, is disabled.
Server info
What Rust version is My Local Dev Server on?
On Windows, My Local Dev Server operates Rust network protocol 2634 and build 167584. Your game needs the same protocol to connect; Steam takes care of updating it.
What is the location of My Local Dev Server?
There is no region published by My Local Dev Server. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. 46.138.95.55:28015 is its address.
How reliable is My Local Dev Server?
Currently offline is My Local Dev Server, last seen 13 hours ago. Its first appearance in Top Rust Servers was on 12 October 2026.
Wipe details
On what schedule does My Local Dev Server wipe?
Not enough wipe data exists yet to identify the rhythm of My Local Dev Server. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. Its world was last replaced 29 hours ago.
Joining the server
What is the process to join My Local Dev Server?
To connect manually, open the console with F1 and type client.connect 46.138.95.55:28015. Or click Launch Rust on this page to open Rust through Steam and connect directly.