RS-15967Modded server
Develop\Test
Offline 46.174.49.209:28015 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers, and #632 of the quad servers (top 77%). Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 25 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 14:17 UTC8d ago | 1 | – | running | 0 |
| Sat 3 Oct, 16:29 UTC10d ago | 1 | – | 1.9 days | 0 |
| Fri 2 Oct, 09:19 UTC11d ago | 1 | – | 1.3 days | 0 |
| Thu 1 Oct, 17:59 UTC FW12d ago | 1 | – | 0.6 days | 0 |
| Thu 1 Oct, 03:48 UTC12d ago | 1 | – | 0.6 days | 0 |
| Thu 24 Sep, 17:39 UTC19d ago | 1 | held half | 6.4 days | 0 |
| Thu 17 Sep, 12:04 UTC26d ago | 2 | halved by day 5 | 7.2 days | 1 |
| Wed 16 Sep, 18:54 UTC27d ago | 2 | – | 0.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
How many players are usually on Develop\Test?
Develop\Test is offline at this moment; the last signal was 33 hours ago. Over the past seven days, the average player count was 0.
Where does Develop\Test sit in the rankings?
On player hours across seven days, Develop\Test is #15,967, inside the top 71% of all ranked servers. It is #632 among quad servers.
Server tags and lists
Where does Develop\Test appear among the Top Rust Servers lists and filters?
On these Top Rust Servers lists you will find Develop\Test: Top modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last 2 weeks.
How should you read the tags on Develop\Test?
Published by Develop\Test for the game's server browser to read: gmrust (Game mode): Standard survival, as in Rust; mp100 (Max players): It has 100 slots; ts4 (Group limit): Team size is capped at 4; v2634 (Protocol): To join, your game must be on protocol 2634; cs167058 (Build): Running game build 167058; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is assigned; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Settings and map
What map is used on Develop\Test?
Develop\Test runs a procedural map of size 3,500 with seed 1337, generated by the game. The map can be seen on RustMaps from this page, as identical size and seed yield the same map.
Which settings and rules apply on Develop\Test?
The name Develop\Test does not state a gather rate. Up to 4 players are allowed per group (quad). It runs survival, the normal mode where you gather, build and raid. Player versus player combat and raiding are enabled. It is a Modded server, meaning plugins or settings modify the game. Oxide plugins are loaded. VAC anti-cheat is active.
Server info
What is the Rust version on Develop\Test?
Rust network protocol 2634 and build 167058 is what Develop\Test runs, on Linux. Your game needs the same protocol to connect; Steam takes care of updating it.
How well does Develop\Test perform?
The last 48 hours saw it average 60 server fps, never going under 59. Its entity count reached 66,241, including buildings, deployables and all other objects. At its highest, it consumed 3,963 MB of memory. A climbing entity count and low fps are the source of the lag players feel.
What is the location of Develop\Test?
A region is not published by Develop\Test. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. 46.174.49.209:28015 is its address.
Is Develop\Test currently online?
The server Develop\Test is down at the moment, with its last appearance 33 hours ago. The uptime it gives suggests a restart around 4 days 5 hours ago. It spent 158 of the last 168 hours online across 7 days, giving 94% uptime. Its first appearance in Top Rust Servers was on 13 September 2026.
Wipe cycle
What can you expect on wipe day on Develop\Test?
Recent wipes saw an average peak of 1 players at their busiest. The latest wipe saw its highest player count 25 hours in. Half the peak was held until the next wipe in 100% of recent wipes.
On what schedule does Develop\Test wipe?
There is no way to predict the next wipe on Develop\Test, as its wipes occur at irregular intervals. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. Its world was last replaced 8 days 8 hours ago.
Connection
What is the process to join Develop\Test?
Use the console: open Rust, press F1, and type client.connect 46.174.49.209:28015. Or simply click Launch Rust here; it opens the game through Steam and connects you. You can find its website at https://rust.basew.online.