Top Rust ServersObservatory · live
Live Servers11,557 Players56,275 Populated3,640 Fresh wipes · 3h111 Scanevery 5 min

RS-15948Modded server

Worldwar BetBoom [dev]

Online 46.174.50.219:28015 checked 12m ago

moddedoxide
Connect
Players now
0/ 100
0% full
7-day average
0
peak –
Rank
#15,948
top 72%
Last wipe
13d ago
no schedule published
Next wipe
–
too few wipes seen yet
Light curve

Players

AveragePeak
0123412:0021:0006:0016:0001:0010:00

Hourly average and peak, UTC.

Systems telemetry

Server performance

010020030040012:0021:0006:0016:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep2 Oct5 Oct8 Oct11 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 30 Sep, 20:44 UTC13d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Player activity

How populated is Worldwar BetBoom [dev]?

On 100 slots, Worldwar BetBoom [dev] has 0 players at this moment. The average over the last seven days comes to 0 players.

Where does Worldwar BetBoom [dev] sit in the rankings?

On player hours across seven days, Worldwar BetBoom [dev] is #15,948, inside the top 72% of all ranked servers.

Tags and filters

On Top Rust Servers, which lists and filters carry Worldwar BetBoom [dev]?

These Top Rust Servers lists include Worldwar BetBoom [dev]: Top modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags on Worldwar BetBoom [dev]?

Published by Worldwar BetBoom [dev] for the game's server browser to read: gmrust (Game mode): Standard survival, as in Rust; mp100 (Max players): Player slots: 100; ts8 (Group limit): 8 per team is the default limit; v2633 (Protocol): To join, your game must be on protocol 2633; cs165217 (Build): Running game build 165217; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): No region code is assigned; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.

Map and rules

What map is used on Worldwar BetBoom [dev]?

A procedural map of size 6,000 with seed 1337, created by the game, is in use on Worldwar BetBoom [dev]. Viewing it on RustMaps is possible from this page: the same size and seed give the same map. The name of the map is Custom Map.

What settings and rules does Worldwar BetBoom [dev] use?

No gather rate is given in the name Worldwar BetBoom [dev]. Up to 8 players per group, as the game defaults. survival is the game mode, standard survival: gathering, building and raiding. Player versus player combat and raiding are enabled. It is a Modded server, meaning plugins or settings modify the game. Oxide plugins are loaded. VAC, Valve's anti-cheat, is enabled.

About the server

What Rust version is Worldwar BetBoom [dev] on?

Worldwar BetBoom [dev] uses Rust network protocol 2633 and build 165217 with Linux as its system. The protocol must match for you to join; Steam will update your game.

Is Worldwar BetBoom [dev] lag-free?

The last 48 hours saw it average 192 server fps, never going under 163. At its peak, it held 91,441 entities: everything from buildings to deployables and more. Its memory use reached 5,711 MB at most. What players experience as lag comes from low fps and a rising entity count.

What is the location of Worldwar BetBoom [dev]?

No region is published by Worldwar BetBoom [dev]. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. 46.174.50.219:28015 is its address.

Is Worldwar BetBoom [dev] currently online?

The server Worldwar BetBoom [dev] is currently online. Based on the uptime it reports, the last restart was roughly 13 days 13 hours ago. Across the last 7 full days, it was online for 168 of 168 hours, or 100%. It was first observed by Top Rust Servers on 29 September 2026.

Wipe cycle

What happens on wipe day on Worldwar BetBoom [dev]?

The average busiest count over recent wipes is 0 players. The peak of the latest wipe came 0 hours after it began.

When does Worldwar BetBoom [dev] wipe?

Not enough wipe data exists yet to identify the rhythm of Worldwar BetBoom [dev]. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 13 days 15 hours ago.

Connection

What are the steps to join Worldwar BetBoom [dev]?

Use the console: open Rust, press F1, and type client.connect 46.174.50.219:28015. Or simply click Launch Rust here; it opens the game through Steam and connects you.

Spectrum

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode Standard survival, as in Rust.
mp100
Max players Player slots: 100.
ts8
Group limit 8 per team is the default limit.
v2633
Protocol To join, your game must be on protocol 2633.
cs165217
Build Running game build 165217.
ptrak
Networking The network layer is RakNet, which is standard for Rust.
$r?
Region code No region code is assigned.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded The game is changed by plugins or settings, so it is listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.