RS-15919Modded server
[TEST STAND] private - do not join
Online 46.174.50.219:28215 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 22d 5h. The force wipe · high confidence
Coming wipes
- T− 22d 5hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 25 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:04 UTC FW12d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
How many players are usually on [TEST STAND] private - do not join?
On 150 slots, [TEST STAND] private - do not join has 0 players at this moment. Over the past seven days, the average player count was 0.
Where does [TEST STAND] private - do not join sit in the rankings?
On player hours across seven days, [TEST STAND] private - do not join is #15,919, inside the top 72% of all ranked servers.
Tags, lists, and filters
Where does [TEST STAND] private - do not join show up in Top Rust Servers lists and filters?
These Top Rust Servers lists count [TEST STAND] private - do not join among their servers: Top modded Rust servers and Best Rust aim training servers. These filters bring it up on the server list: Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on [TEST STAND] private - do not join?
Published by [TEST STAND] private - do not join for the game's server browser to read: gmrust (Game mode): Standard survival, as in Rust; mp150 (Max players): It has 150 slots; ts12 (Group limit): The team limit is 12; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs167781 (Build): Game build: 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is assigned; ^e (Minigames): This server hosts minigames such as arenas, Bedwars and parkour; ^d (Combat training): Training for aim and PvP, with loot provided; ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded; ^y (Carbon): Carbon is the plugin framework in use. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Map and rules
What is the map on [TEST STAND] private - do not join?
A procedural map of size 6,000 with seed 1337, created by the game, is in use on [TEST STAND] private - do not join. Viewing it on RustMaps is possible from this page: the same size and seed give the same map. The name of the map is discord.gg/r2aim.
What settings and rules does [TEST STAND] private - do not join use?
No gather rate is given in the name [TEST STAND] private - do not join. Up to 12 players can be in a group. It runs minigames & battle royale, battle royale, Bedwars, parkour and arenas. The server browser lists it under Modded: plugins or settings alter the game. Carbon plugins are loaded. VAC, Valve's anti-cheat, is disabled.
Server details
What Rust version is [TEST STAND] private - do not join on?
On Linux, [TEST STAND] private - do not join operates Rust network protocol 2634 and build 167781. The protocol must match for you to join; Steam will update your game.
What is the performance like on [TEST STAND] private - do not join?
Over the last two days, it ran at an average of 60 server fps, minimum 60. At its peak, it held 2,164 entities: everything from buildings to deployables and more. Memory usage peaked at 2,868 MB. A climbing entity count and low fps are the source of the lag players feel.
What is the server location for [TEST STAND] private - do not join?
There is no region published by [TEST STAND] private - do not join. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. 46.174.50.219:28215 is its address.
How reliable is [TEST STAND] private - do not join?
[TEST STAND] private - do not join is online at the moment. Based on the uptime it reports, the last restart was roughly 25 hours ago. It spent 168 of the last 168 hours online across 7 days, giving 100% uptime. The first time Top Rust Servers saw it was on 13 September 2026.
Wipe cycle
What happens on wipe day on [TEST STAND] private - do not join?
Recent wipes saw an average peak of 2 players at their busiest. 25 hours after the latest wipe, the crowd hit its peak.
How often does [TEST STAND] private - do not join wipe?
A single monthly wipe, the force wipe, is all [TEST STAND] private - do not join does. The next wipe is set for Thursday 5 November at 19:00 UTC, the force wipe that resets every Rust server. The world it is running now dates from 12 days 19 hours ago.
How to join
What is the process to join [TEST STAND] private - do not join?
To connect manually, open the console with F1 and type client.connect 46.174.50.219:28215. Or click Launch Rust on this page to open Rust through Steam and connect directly.