RS-15909Modded server
S RUST #0 [TEST]
Offline EU 46.174.54.83:20520 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Tuesday 20 October, 01:30 UTC, in 5d 8h. Every Tuesday at 01:30 UTC · medium confidence
Coming wipes
- T− 5d 8hTue 20 Oct, 01:30 UTC
- T− 12d 8hTue 27 Oct, 01:30 UTC
- T− 19d 8hTue 3 Nov, 01:30 UTC
- T− 22d 2hThu 5 Nov, 19:00 UTCFW
- T− 26d 8hTue 10 Nov, 01:30 UTC
- T− 33d 8hTue 17 Nov, 01:30 UTC
- T− 40d 8hTue 24 Nov, 01:30 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 01:30 UTC8d ago | 0 | – | running | 0 |
| Thu 1 Oct, 21:13 UTC FW12d ago | 2 | halved by day 1 | 4.2 days | 0 |
| Tue 29 Sep, 00:03 UTC15d ago | 2 | held half | 2.9 days | 0 |
| Tue 22 Sep, 01:38 UTC22d ago | 0 | – | 6.9 days | 0 |
| Tue 15 Sep, 05:53 UTC29d ago | 0 | – | 6.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
What is the typical player count on S RUST #0 [TEST]?
S RUST #0 [TEST] is offline at this moment; the last signal was 30 hours ago. The average over the last seven days comes to 0 players.
How is S RUST #0 [TEST] ranked?
In Europe, S RUST #0 [TEST] is #2,507 on seven-day player hours, with #15,909 overall and a top 72% position among ranked servers.
Server tags and lists
Where does S RUST #0 [TEST] show up in Top Rust Servers lists and filters?
On these Top Rust Servers lists you will find S RUST #0 [TEST]: Best EU Rust servers and Top modded Rust servers. These are the filters that bring it up on the server list: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on S RUST #0 [TEST]?
gmrust (Game mode): Standard survival, as in Rust; mp50 (Max players): It has 50 slots; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): To join, your game must be on protocol 2634; cs166652 (Build): Game build: 166652; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): This server is marked Modded, meaning plugins or settings alter the game; EU (Europe): The server browser lists it under Europe are the tags S RUST #0 [TEST] publishes, and the game's server browser reads them. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Who is behind S RUST #0 [TEST]?
A srust.io hostname is published by S RUST #0 [TEST] and by 2 other servers we track, so the same operator most likely runs them.
Rules, settings, and map
Which map is running on S RUST #0 [TEST]?
S RUST #0 [TEST] runs a procedural map of size 3,500 with seed 210551, generated by the game. You can look at the map on RustMaps from this page, because size and seed determine the map.
Which settings and rules apply on S RUST #0 [TEST]?
You will not find a gather rate in the name S RUST #0 [TEST]. Up to 8 players per group, as the game defaults. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. It is a Modded server, meaning plugins or settings modify the game. Oxide plugins are in use. VAC anti-cheat is active.
About the server
What Rust version is S RUST #0 [TEST] on?
S RUST #0 [TEST] uses Rust network protocol 2634 and build 166652 with Linux as its system. Your game needs the same protocol to connect; Steam takes care of updating it.
What is the performance like on S RUST #0 [TEST]?
The last 48 hours saw it average 59 server fps, never going under 38. Its entity count reached 30,253, including buildings, deployables and all other objects. Memory usage peaked at 3,771 MB. Players feel lag when fps drops and entities increase.
Where can S RUST #0 [TEST] be found?
Its EU tag is how S RUST #0 [TEST] lists itself in Europe. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. It answers at 46.174.54.83:20520.
How reliable is S RUST #0 [TEST]?
S RUST #0 [TEST] is offline now; the last time it was seen was 30 hours ago. Based on the uptime it reports, the last restart was roughly 7 days 7 hours ago. Across the last 7 full days, it was online for 154 of 168 hours, or 92%. It was first observed by Top Rust Servers on 13 September 2026.
Wipe cycle
What can you expect on wipe day on S RUST #0 [TEST]?
Recent wipes saw an average peak of 1 players at their busiest. 0 hours after the latest wipe, the crowd hit its peak. The crowd kept above half its peak until the next wipe in 50% of recent wipes. If the crowd did not stay above half, it fell below that mark by day 1.
When does S RUST #0 [TEST] wipe?
S RUST #0 [TEST] follows a wipe rhythm of every Tuesday at 01:30 UTC. On Tuesday 20 October at 01:30 UTC, the next wipe is anticipated. The present world has been live since 8 days 14 hours ago.
How to join
What is the process to join S RUST #0 [TEST]?
Use the console: open Rust, press F1, and type client.connect 46.174.54.83:20520. Or simply click Launch Rust here; it opens the game through Steam and connects you. You can find its website at https://srust.io.
