RS-14949Modded server
RustScape test | t1
Offline 46.225.153.224:28015 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 15:00 UTC1d ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
What is the typical player count on RustScape test | t1?
RustScape test | t1 is offline at this moment; the last signal was 34 hours ago. A seven-day average of 0 players was reached, peaking at 1. The busiest point in the last 48 hours was 15:00 UTC, when it averaged 0 players.
What is the ranking of RustScape test | t1?
Ranked #14,949 on seven-day player hours, RustScape test | t1 is in the top 67% of all ranked servers.
Tags and filters
On Top Rust Servers, which lists and filters carry RustScape test | t1?
On these Top Rust Servers lists you will find RustScape test | t1: Top modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
How should you read the tags on RustScape test | t1?
The game's server browser reads the tags that RustScape test | t1 publishes: gmrust (Game mode): Survival follows the standard Rust ruleset; mp10 (Max players): Player slots: 10; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): To join, your game must be on protocol 2634; cs167584 (Build): Game build: 167584; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): It appears in Modded, as plugins or settings modify the game. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Rules, settings, and map
What map is used on RustScape test | t1?
A procedural map of size 4,096 with seed 1337, created by the game, is in use on RustScape test | t1. You can look at the map on RustMaps from this page, because size and seed determine the map. The name of the map is Custom Map.
What does RustScape test | t1 run for rules and settings?
The name RustScape test | t1 does not state a gather rate. Up to 8 players per group, as the game defaults. It runs survival, standard survival: gathering, building and raiding. Combat and raiding between players are allowed. It is a Modded server, meaning plugins or settings modify the game. Oxide plugins are in use. VAC anti-cheat is active.
Server info
What version is RustScape test | t1 running?
Rust network protocol 2634 and build 167584 is what RustScape test | t1 runs, on Linux. Joining requires matching protocols, and Steam updates your game automatically.
Is RustScape test | t1 lag-free?
Its average server fps over the last 48 hours was 217, with a low of 217. The maximum entities it carried was 7,750, covering buildings, deployables and the rest. Its memory use reached 1,125 MB at most. A climbing entity count and low fps are the source of the lag players feel.
What is the location of RustScape test | t1?
There is no region published by RustScape test | t1. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. 46.225.153.224:28015 is its address.
Is RustScape test | t1 currently online?
RustScape test | t1 is offline now; the last time it was seen was 34 hours ago. Based on the uptime it reports, the last restart was roughly 3 minutes ago. It was up for 0% of the last 1 full day, which is 0 out of 24 hours. It was first observed by Top Rust Servers on 12 October 2026.
Wipe details
When does RustScape test | t1 wipe?
The record holds too few wipes to determine RustScape test | t1's pattern. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. Its world was last replaced 34 hours ago.
How to join
How can I connect to RustScape test | t1?
To connect manually, open the console with F1 and type client.connect 46.225.153.224:28015. Or click Launch Rust on this page to open Rust through Steam and connect directly.