RS-13859Modded server
SigmTAServer
Offline 46.30.191.64:28015 checked 24d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
What is the typical player count on SigmTAServer?
SigmTAServer is offline at this moment; the last signal was 24 days 21 hours ago.
Where does SigmTAServer sit in the rankings?
The last seven days of player hours place SigmTAServer at #13,859, in the top – of ranked servers.
Tags and filters
On Top Rust Servers, which lists and filters carry SigmTAServer?
These Top Rust Servers lists count SigmTAServer among their servers: Top modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What is the meaning of the tags on SigmTAServer?
The game's server browser reads the tags that SigmTAServer publishes: gmrust (Game mode): Survival follows the standard Rust ruleset; mp500 (Max players): Player slots: 500; ts8 (Group limit): 8 per team is the default limit; v2633 (Protocol): Protocol 2633 is required to join; your game must be on the same version; cs163794 (Build): The game build is 163794; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): The region code is left blank; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): This server is marked Modded, meaning plugins or settings alter the game. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Map and rules
What is the map on SigmTAServer?
SigmTAServer uses a procedural map, which the game generates.
What settings and rules does SigmTAServer use?
The name SigmTAServer does not state a gather rate. The group limit is the game's default of 8 players. survival is the game mode, standard survival: gathering, building and raiding. Combat and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are loaded. The server runs with VAC off.
Server info
What Rust version is SigmTAServer on?
Rust network protocol 2633 and build 163794 is what SigmTAServer runs, on Windows. Joining requires matching protocols, and Steam updates your game automatically.
What is the location of SigmTAServer?
A region is not published by SigmTAServer. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. It answers at 46.30.191.64:28015.
What is the uptime of SigmTAServer?
SigmTAServer is offline now; the last time it was seen was 24 days 21 hours ago. Across the last 7 full days, it was online for 0 of 168 hours, or 0%. The first time Top Rust Servers saw it was on 19 September 2026.
Wipe details
On what schedule does SigmTAServer wipe?
Too few wipes are recorded for SigmTAServer to establish a rhythm. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. The world it is running now dates from 25 days 10 hours ago.
Joining the server
What is the process to join SigmTAServer?
Use the console: open Rust, press F1, and type client.connect 46.30.191.64:28015. Or simply click Launch Rust here; it opens the game through Steam and connects you.