RS-14620Modded server
fgs-rust-test
Offline 46.62.200.230:28015 checked 59m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 66% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 19:22 UTC2h ago | – | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
How many players are usually on fgs-rust-test?
fgs-rust-test is offline at this moment; the last signal was 59 minutes ago. Over seven days it averaged 0, and the highest point was 1. Over the last 48 hours, the peak hour was 19:00 UTC, with an average of 0 players.
How is fgs-rust-test ranked?
On player hours across seven days, fgs-rust-test is #14,620, inside the top 66% of all ranked servers.
Tags and filters
Where does fgs-rust-test show up in Top Rust Servers lists and filters?
These Top Rust Servers lists include fgs-rust-test: Top modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
What is the meaning of the tags on fgs-rust-test?
gmrust (Game mode): Standard survival, as in Rust; mp10 (Max players): There are 10 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): To join, your game must be on protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): This server is marked Modded, meaning plugins or settings alter the game are the tags fgs-rust-test publishes, and the game's server browser reads them. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Settings and map
What is the map on fgs-rust-test?
The map on fgs-rust-test is procedural, size 2,000, seed 1337, and generated by the game. Viewing it on RustMaps is possible from this page: the same size and seed give the same map.
What settings and rules does fgs-rust-test use?
No gather rate is given in the name fgs-rust-test. The group limit is the game's default of 8 players. survival is the game mode, standard survival: gathering, building and raiding. Combat and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are in use. VAC anti-cheat is active.
Server details
What version is fgs-rust-test running?
Rust network protocol 2634 and build 167781 is what fgs-rust-test runs, on Linux. Your game needs the same protocol to connect; Steam takes care of updating it.
Is fgs-rust-test lag-free?
Its average server fps over the last 48 hours was 240, with a low of 240. At its peak, it held 10,850 entities: everything from buildings to deployables and more. At its highest, it consumed 798 MB of memory. A climbing entity count and low fps are the source of the lag players feel.
What is the server location for fgs-rust-test?
There is no region published by fgs-rust-test. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. It answers at 46.62.200.230:28015.
How reliable is fgs-rust-test?
Currently offline is fgs-rust-test, last seen 59 minutes ago. The uptime it gives suggests a restart around 43 minutes ago. The first time Top Rust Servers saw it was on 18 October 2026.
Wipe details
When does fgs-rust-test wipe?
Not enough wipe data exists yet to identify the rhythm of fgs-rust-test. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The present world has been live since 2 hours ago.
How to join
What are the steps to join fgs-rust-test?
To connect manually, open the console with F1 and type client.connect 46.62.200.230:28015. Or click Launch Rust on this page to open Rust through Steam and connect directly.