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Live Servers11,681 Players69,550 Populated3,959 Fresh wipes · 3h160 Scanevery 5 min

RS-13766Modded server

TEST Server

Offline 46.73.161.91:28015 checked 7d ago

moddedoxide
Connect
Players now
1/ 150
1% full
7-day average
0
peak –
Rank
#13,766
top 61%
Last wipe
8d ago
no schedule published
Next wipe
–
no rhythm it keeps
Light curve

Players

No hourly history yet.

Hourly average and peak, UTC.

Systems telemetry

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep29 Sep3 Oct8 Oct12 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.9 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Mon 5 OctMon 5 OctSun 4 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 14:42 UTC8d ago 1 – running 1
Mon 5 Oct, 08:21 UTC8d ago 1 – 0.3 days 1
Sun 4 Oct, 19:34 UTC9d ago 1 – 0.5 days 1
Thu 1 Oct, 10:54 UTC12d ago 1 – 3.4 days 1
Tue 22 Sep, 16:35 UTC21d ago 1 halved by day 1 8.8 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Player activity

How populated is TEST Server?

Currently, TEST Server is offline; the last sighting was 7 days 22 hours ago.

What is the ranking of TEST Server?

On player hours across seven days, TEST Server is #13,766, inside the top 61% of all ranked servers.

Tags and filters

Where does TEST Server appear among the Top Rust Servers lists and filters?

These Top Rust Servers lists include TEST Server: Top modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What is the meaning of the tags on TEST Server?

Published by TEST Server for the game's server browser to read: gmrust (Game mode): Survival follows the standard Rust ruleset; mp150 (Max players): It has 150 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs166586 (Build): Running game build 166586; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): No region code is assigned; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.

Settings and map

Which settings and rules apply on TEST Server?

No gather rate is given in the name TEST Server. Up to 8 players per group, as the game defaults. survival is the game mode, standard survival: gathering, building and raiding. Player versus player combat and raiding are enabled. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are loaded. VAC anti-cheat is active.

Server info

What Rust version is TEST Server on?

On Windows, TEST Server operates Rust network protocol 2634 and build 166586. Your game needs the same protocol to connect; Steam takes care of updating it.

What is the location of TEST Server?

No region is published by TEST Server. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. You reach it at 46.73.161.91:28015.

What is the uptime of TEST Server?

The server TEST Server is down at the moment, with its last appearance 7 days 22 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. The first time Top Rust Servers saw it was on 20 September 2026.

Wipe cycle

What can you expect on wipe day on TEST Server?

Across recent wipes, the busiest times averaged 1 players. The peak of the latest wipe came 0 hours after it began. Half the peak was held until the next wipe in 0% of recent wipes. When the peak was not held, numbers fell below half by day 1.

When does TEST Server wipe?

Wipes on TEST Server follow no regular pattern, so there is no next wipe to forecast. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. The present world has been live since 8 days 4 hours ago.

Joining the server

How can I connect to TEST Server?

To connect manually, open the console with F1 and type client.connect 46.73.161.91:28015. Or click Launch Rust on this page to open Rust through Steam and connect directly.

Spectrum

Server tags

What each one means.

Published as mp150,ptrak,$r?,v2634,gmrust,cs166586,ts8,^o^z

Game

gmrust
Game mode Survival follows the standard Rust ruleset.
mp150
Max players It has 150 slots.
ts8
Group limit 8 per team is the default limit.
v2634
Protocol This server runs protocol 2634; match it to connect.
cs166586
Build Running game build 166586.
ptrak
Networking This uses RakNet, Rust's default network layer.
$r?
Region code No region code is assigned.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings, so it is listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.