RS-11000Modded server
Coastal City | Footprint Prototype
Offline 47.194.150.81:28025 checked 5d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 49% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 17:58 UTC5d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
What is the typical player count on Coastal City | Footprint Prototype?
Coastal City | Footprint Prototype is offline at this moment; the last signal was 5 days 16 hours ago. Over seven days it averaged 0, and the highest point was 1.
What is the ranking of Coastal City | Footprint Prototype?
Ranked #11,000 on seven-day player hours, Coastal City | Footprint Prototype is in the top 49% of all ranked servers.
Tags and filters
Where does Coastal City | Footprint Prototype appear among the Top Rust Servers lists and filters?
These Top Rust Servers lists include Coastal City | Footprint Prototype: Top modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
What is the meaning of the tags on Coastal City | Footprint Prototype?
The game's server browser reads the tags that Coastal City | Footprint Prototype publishes: gmrust (Game mode): Standard survival, as in Rust; mp12 (Max players): Player slots: 12; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs166652 (Build): Game build: 166652; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): No region code is assigned; ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded; ^y (Carbon): Carbon is the plugin framework in use. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Settings and map
What does Coastal City | Footprint Prototype run for rules and settings?
No gather rate is given in the name Coastal City | Footprint Prototype. Groups use the default maximum of 8 players. You play survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. Plugins or settings change the game; it is listed as Modded. Carbon plugins are loaded. The server runs with VAC on.
Server details
What version is Coastal City | Footprint Prototype running?
Rust network protocol 2634 and build 166652 is what Coastal City | Footprint Prototype runs, on Windows. The protocol must match for you to join; Steam will update your game.
Where can Coastal City | Footprint Prototype be found?
There is no region published by Coastal City | Footprint Prototype. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. It answers at 47.194.150.81:28025.
What is the uptime of Coastal City | Footprint Prototype?
Coastal City | Footprint Prototype is offline now; the last time it was seen was 5 days 16 hours ago. It spent 11 of the last 144 hours online across 6 days, giving 8% uptime. Its first appearance in Top Rust Servers was on 7 October 2026.
Wipe cycle
What can you expect on wipe day on Coastal City | Footprint Prototype?
Recent wipes saw an average peak of 0 players at their busiest. The peak of the latest wipe came 0 hours after it began.
On what schedule does Coastal City | Footprint Prototype wipe?
Not enough wipe data exists yet to identify the rhythm of Coastal City | Footprint Prototype. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. Its world was last replaced 5 days 20 hours ago.
Joining the server
What is the process to join Coastal City | Footprint Prototype?
Use the console: open Rust, press F1, and type client.connect 47.194.150.81:28025. Or simply click Launch Rust here; it opens the game through Steam and connects you.