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Live Servers11,663 Players58,696 Populated3,640 Fresh wipes · 3h140 Scanevery 5 min

RS-5496Modded server

Why So Sus

Offline NA 47.226.85.41:28015 checked 3d ago

vanillamoddedoxide
Connect
Players now
0/ 3
0% full
7-day average
1
peak 2
Rank
#5,496
top 25% · #936 in NA
Last wipe
5d ago
no schedule published
Next wipe
–
no rhythm it keeps
Light curve

Players

No hourly history yet.

Hourly average and peak, UTC.

Systems telemetry

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k25 Sep29 Sep2 Oct6 Oct9 Oct13 Oct

Top 25% of all ranked servers, top 51% in NA. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Thu 8 OctWed 7 OctTue 6 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 02:21 UTC5d ago 2 – running 2
Wed 7 Oct, 06:20 UTC6d ago 2 – 0.8 days 0
Tue 6 Oct, 05:40 UTC7d ago 2 – 1 days 0
Wed 30 Sep, 22:41 UTC12d ago 2 halved by day 1 5.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Player count

How many players are usually on Why So Sus?

Why So Sus is offline at this moment; the last signal was 3 days 22 hours ago. A seven-day average of 1 players was reached, peaking at 2.

What is the ranking of Why So Sus?

On seven-day player hours, Why So Sus ranks #5,496 overall, in the top 25% of ranked servers and #936 across North America.

Tags, lists, and filters

Where does Why So Sus show up in Top Rust Servers lists and filters?

These Top Rust Servers lists count Why So Sus among their servers: Top modded Rust servers, Best Rust aim training servers, Rust battlefield servers, ranked and North American Rust servers. These are the filters that bring it up on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Combat training ^d, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

What is the meaning of the tags on Why So Sus?

Published by Why So Sus for the game's server browser to read: gmrust (Game mode): Standard survival, as in Rust; mp3 (Max players): There are 3 slots; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): To join, your game must be on protocol 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): Region code not set; ^v (Vanilla): Vanilla: no rate changes, no kits, no rule changes from Facepunch's version; ^d (Combat training): Training for aim and PvP, with loot provided; ^i (Battlefield): Quick PvP action with kits and boosted rates; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): It appears in Modded, as plugins or settings modify the game; NA (North America): In the server browser, this appears under North America. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.

Rules, settings, and map

What map is used on Why So Sus?

Why So Sus uses a procedural map, which the game generates.

What settings and rules does Why So Sus use?

You will not find a gather rate in the name Why So Sus. Up to 8 players per group, as the game defaults. It runs combat training, aim and PvP training, with loot supplied. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are loaded. It claims vanilla status: vanilla: no rate changes, no kits, no rule changes from Facepunch's version. VAC anti-cheat is active.

About the server

What is the Rust version on Why So Sus?

Rust network protocol 2634 and build 167398 is what Why So Sus runs, on Windows. The protocol must match for you to join; Steam will update your game.

What is the server location for Why So Sus?

Its NA tag is how Why So Sus lists itself in North America. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. You reach it at 47.226.85.41:28015.

What is the uptime of Why So Sus?

Currently offline is Why So Sus, last seen 3 days 22 hours ago. Across the last 7 full days, it was online for 54 of 168 hours, or 32%. It was first observed by Top Rust Servers on 25 September 2026.

Wipe details

What can you expect on wipe day on Why So Sus?

The average busiest count over recent wipes is 2 players. The latest wipe saw its highest player count 0 hours in. The crowd kept above half its peak until the next wipe in 0% of recent wipes. If the crowd did not stay above half, it fell below that mark by day 1.

When does Why So Sus wipe?

No next wipe can be predicted for Why So Sus, because its wipes happen at irregular times. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. Its world was last replaced 5 days 19 hours ago.

Joining the server

How can I connect to Why So Sus?

Use the console: open Rust, press F1, and type client.connect 47.226.85.41:28015. Or simply click Launch Rust here; it opens the game through Steam and connects you.

Spectrum

Server tags

What each one means.

Published as mp3,ptrak,$r?,v2634,^v,^d,^i,NA,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Standard survival, as in Rust.
mp3
Max players There are 3 slots.
ts8
Group limit At most 8 per team, as standard in the game.
v2634
Protocol To join, your game must be on protocol 2634.
cs167398
Build The game build is 167398.
ptrak
Networking This uses RakNet, Rust's default network layer.
$r?
Region code Region code not set.

Difficulty

^v
Vanilla Vanilla: no rate changes, no kits, no rule changes from Facepunch's version.

Gameplay

^d
Combat training Training for aim and PvP, with loot provided.
^i
Battlefield Quick PvP action with kits and boosted rates.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded It appears in Modded, as plugins or settings modify the game.

Region

NA
North America In the server browser, this appears under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.