RS-8463Modded server
Cybers Private Test Server
Online NA 47.28.14.230:28015 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 38% of all ranked servers, top 67% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 14:46 UTC11d ago | 1 | – | running | 0 |
| Fri 2 Oct, 00:24 UTC12d ago | 1 | – | 0.6 days | 1 |
| Thu 1 Oct, 18:10 UTC FW12d ago | 2 | – | 0.3 days | 0 |
| Thu 24 Sep, 01:31 UTC20d ago | 1 | halved by day 2 | 7.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
What is the typical player count on Cybers Private Test Server?
Cybers Private Test Server is showing 0 players on 10 slots right now. Over seven days it averaged 0, and the highest point was 1. The busiest point in the last 48 hours was 23:00 UTC, when it averaged 1 players.
What is the ranking of Cybers Private Test Server?
On seven-day player hours, Cybers Private Test Server ranks #8,463 overall, in the top 38% of ranked servers and #1,233 across North America.
Tags, lists, and filters
Where does Cybers Private Test Server show up in Top Rust Servers lists and filters?
On these Top Rust Servers lists you will find Cybers Private Test Server: Top modded Rust servers and North American Rust servers. These are the filters that bring it up on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on Cybers Private Test Server?
Published by Cybers Private Test Server for the game's server browser to read: gmrust (Game mode): Survival follows the standard Rust ruleset; mp10 (Max players): There are 10 slots; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs167584 (Build): Game build: 167584; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region code is left blank; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): This server is marked Modded, meaning plugins or settings alter the game; NA (North America): The server browser puts it in North America. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Map and rules
What map is used on Cybers Private Test Server?
Cybers Private Test Server runs a procedural map of size 5,000 with seed 1337, generated by the game. You can look at the map on RustMaps from this page, because size and seed determine the map. The name of the map is Custom Map.
What does Cybers Private Test Server run for rules and settings?
No gather rate is given in the name Cybers Private Test Server. Groups use the default maximum of 8 players. It runs survival, gather, build and raid in the standard game. Player versus player combat and raiding are enabled. Plugins or settings change the game; it is listed as Modded. Oxide plugins are in use. VAC anti-cheat is active.
Server info
What version is Cybers Private Test Server running?
On Linux, Cybers Private Test Server operates Rust network protocol 2634 and build 167584. The protocol must match for you to join; Steam will update your game.
What is the performance like on Cybers Private Test Server?
Over the last two days, it ran at an average of 60 server fps, minimum 54. At its peak, it held 56,289 entities: everything from buildings to deployables and more. At its highest, it consumed 4,916 MB of memory. What players experience as lag comes from low fps and a rising entity count.
What is the server location for Cybers Private Test Server?
Its NA tag is how Cybers Private Test Server lists itself in North America. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. You reach it at 47.28.14.230:28015.
What is the uptime of Cybers Private Test Server?
Cybers Private Test Server is online at the moment. Going by its reported uptime, it restarted about 35 hours ago. It spent 168 of the last 168 hours online across 7 days, giving 100% uptime. The first time Top Rust Servers saw it was on 16 September 2026.
Wipe details
What happens on wipe day on Cybers Private Test Server?
The average busiest count over recent wipes is 1 players. The peak of the latest wipe came 0 hours after it began. The crowd kept above half its peak until the next wipe in 0% of recent wipes. In the cases where it did not hold, the crowd dropped below half by day 2.
On what schedule does Cybers Private Test Server wipe?
There is no way to predict the next wipe on Cybers Private Test Server, as its wipes occur at irregular intervals. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The present world has been live since 11 days 21 hours ago.
Joining the server
What is the process to join Cybers Private Test Server?
To connect manually, open the console with F1 and type client.connect 47.28.14.230:28015. Or click Launch Rust on this page to open Rust through Steam and connect directly.