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Live Servers11,465 Players41,879 Populated3,298 Fresh wipes · 3h96 Scanevery 5 min

RS-2113Modded server

10x PVE | Build & Chill | Deep Sea building

Online EU 49.12.149.39:28000 checked 8m ago

10x monthly wipes moddedoxidepve
Connect
Players now
4/ 50
8% full
7-day average
2
peak 8
Rank
#2,113
top 9% · #796 in EU
Last wipe
12d ago
monthly schedule
Next wipe
T− 22d 9h
Thu 5 Nov, 19:00 UTC FW
Light curve

Players

AveragePeak
0246810:0019:0004:0013:0022:0007:00

Hourly average and peak, UTC.

Systems telemetry

Server performance

02040608010:0019:0004:0013:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 9% of all ranked servers, top 28% in EU. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 22d 9h. The force wipe · high confidence

wipe-day peak4players, last three wipes

Coming wipes

  1. T− 22d 9hThu 5 Nov, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 23 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:03 UTC FW12d ago 4 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Player activity

What is the typical player count on 10x PVE | Build & Chill | Deep Sea building?

10x PVE | Build & Chill | Deep Sea building is showing 4 players on 50 slots right now. A seven-day average of 2 players was reached, peaking at 8. Over the last 48 hours, the peak hour was 21:00 UTC, with an average of 7 players.

Where does 10x PVE | Build & Chill | Deep Sea building sit in the rankings?

On seven-day player hours, 10x PVE | Build & Chill | Deep Sea building ranks #2,113 overall, in the top 9% of ranked servers and #796 across Europe.

Tags and filters

Where does 10x PVE | Build & Chill | Deep Sea building show up in Top Rust Servers lists and filters?

On these Top Rust Servers lists you will find 10x PVE | Build & Chill | Deep Sea building: Best 10x Rust servers, Best EU Rust servers, Top modded Rust servers, Best Rust build servers and Top Rust PvE servers. These filters bring it up on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks; Gather rate: 10x.

How should you read the tags on 10x PVE | Build & Chill | Deep Sea building?

Published by 10x PVE | Build & Chill | Deep Sea building for the game's server browser to read: gmrust (Game mode): Standard survival, as in Rust; mp50 (Max players): It has 50 slots; ts10 (Group limit): Team size is capped at 10; v2634 (Protocol): Protocol 2634 is required to join; your game must be on the same version; cs167781 (Build): Running game build 167781; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): The region code is left blank; ^m (Monthly): A monthly wipe, coinciding with Facepunch's force wipe; ^p (PvE): In this PvE server, the world provides the danger, not other players; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): It appears in Modded, as plugins or settings modify the game; EU (Europe): The server browser lists it under Europe. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.

Rules, settings, and map

What is the map on 10x PVE | Build & Chill | Deep Sea building?

The map on 10x PVE | Build & Chill | Deep Sea building is procedural, size 5,000, seed 484310, and generated by the game. You can look at the map on RustMaps from this page, because size and seed determine the map.

What does 10x PVE | Build & Chill | Deep Sea building run for rules and settings?

The name 10x PVE | Build & Chill | Deep Sea building includes a 10x gather rate. Up to 10 players can be in a group. pve is the game mode, fighting between players is off. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are loaded. VAC anti-cheat is active.

Server info

What is the Rust version on 10x PVE | Build & Chill | Deep Sea building?

Rust network protocol 2634 and build 167781 is what 10x PVE | Build & Chill | Deep Sea building runs, on Linux. The protocol must match for you to join; Steam will update your game.

What is the performance like on 10x PVE | Build & Chill | Deep Sea building?

The last 48 hours saw it average 49 server fps, never going under 30. The maximum entities it carried was 181,415, covering buildings, deployables and the rest. Memory usage peaked at 4,938 MB. A climbing entity count and low fps are the source of the lag players feel.

What is the server location for 10x PVE | Build & Chill | Deep Sea building?

Its EU tag is how 10x PVE | Build & Chill | Deep Sea building lists itself in Europe. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. 49.12.149.39:28000 is its address.

What is the uptime of 10x PVE | Build & Chill | Deep Sea building?

The server 10x PVE | Build & Chill | Deep Sea building is currently online. The uptime it gives suggests a restart around 1 hours ago. It spent 168 of the last 168 hours online across 7 days, giving 100% uptime. It was first observed by Top Rust Servers on 13 September 2026.

Wipe details

What can you expect on wipe day on 10x PVE | Build & Chill | Deep Sea building?

The average busiest count over recent wipes is 4 players. The latest wipe saw its highest player count 23 hours in.

When does 10x PVE | Build & Chill | Deep Sea building wipe?

With the force wipe, 10x PVE | Build & Chill | Deep Sea building resets once a month. The force wipe on Thursday 5 November at 19:00 UTC will be its next wipe, and it affects all Rust servers. The world it is running now dates from 12 days 14 hours ago. The tags specify a monthly wipe schedule.

Connection

What is the process to join 10x PVE | Build & Chill | Deep Sea building?

To connect, start Rust, hit F1, and enter client.connect 49.12.149.39:28000. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.

Spectrum

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2634,^m,EU,^p,gmrust,cs167781,ts10,^o^z

Game

gmrust
Game mode Standard survival, as in Rust.
mp50
Max players It has 50 slots.
ts10
Group limit Team size is capped at 10.
v2634
Protocol Protocol 2634 is required to join; your game must be on the same version.
cs167781
Build Running game build 167781.
ptrak
Networking The network layer is RakNet, which is standard for Rust.
$r?
Region code The region code is left blank.

Wipe schedule

^m
Monthly A monthly wipe, coinciding with Facepunch's force wipe.

Gameplay

^p
PvE In this PvE server, the world provides the danger, not other players.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded It appears in Modded, as plugins or settings modify the game.

Region

EU
Europe The server browser lists it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.