RS-16247Modded server
test
Offline 5.164.252.134:28015 checked 15d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
How populated is test?
test is offline at this moment; the last signal was 15 days 19 hours ago.
Where does test sit in the rankings?
The last seven days of player hours place test at #16,247, in the top 68% of ranked servers.
Tags, lists, and filters
On Top Rust Servers, which lists and filters carry test?
These Top Rust Servers lists include test: Top modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What is the meaning of the tags on test?
gmrust (Game mode): Survival follows the standard Rust ruleset; mp15 (Max players): Player slots: 15; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): To join, your game must be on protocol 2634; cs166016 (Build): The game build is 166016; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): The region code is left blank; ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded; ^y (Carbon): Plugin framework: Carbon are the tags test publishes, and the game's server browser reads them. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Map and rules
What map is used on test?
A procedural map, created by the game, is in use on test.
Which settings and rules apply on test?
No gather rate is given in the name test. Up to 8 players per group, as the game defaults. You play survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. Carbon plugins are in use. VAC anti-cheat is active.
About the server
What is the Rust version on test?
Rust network protocol 2634 and build 166016 is what test runs, on Windows. Joining requires matching protocols, and Steam updates your game automatically.
What is the server location for test?
No region is published by test. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. 5.164.252.134:28015 is its address.
Is test currently online?
test is offline now; the last time it was seen was 15 days 19 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. It was first observed by Top Rust Servers on 28 September 2026.
Wipe cycle
On what schedule does test wipe?
Not enough wipe data exists yet to identify the rhythm of test. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 15 days 20 hours ago.
How to join
How can I connect to test?
Use the console: open Rust, press F1, and type client.connect 5.164.252.134:28015. Or simply click Launch Rust here; it opens the game through Steam and connects you.